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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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- Introduction
- Auditory and Non-Auditory Factors that Potentially Influence Virtual Acoustic Imagery
- Objective Measures of Spaciousness and Envelopment
- Effect of Increasing System Latency on Localization of Virtual Sounds
- Spatial Attribute Identification and Scaling by Repertory Grid Technique and Other Methods
- The Impact of Decorrelated Low-Frequency Reproduction on Auditory Spatial Imagery: Are Two Subwoofers Better Than One?
- Measurement of the Localization Performance of Virtual Surround Systems Using Synthetic Test Signals
- Acoustic Properties and Perceptive Implications of Stereophonic Phenomena
- Product Design Considerations for Implementing 3D Audio Algorithms within Existing Multichannel Formats
- A Distributed System for the Creation and Delivery of Ambisonic Surround Sound Audio
- From Surround to True 3-D
- Real-Time Virtual Acoustics for 5.1
- Software Toolbox for 3D Sound Using Loudspeakers
- Spatial Frequency Response Surfaces (SFR's): An Alternative Visualization and Interpolation Technique for Head-Related Transfer Functions (HRTF's)
- A Machine-Independent 3D Positional Sound Application Programmer Interface to Spatial Audio Engines
- Immersive 3-D Sound Reproduction in a Virtual Room
- Sound Moving Control for Home Theater Applications
- Multichannel Electromechanical Film Panel Loudspeaker
- AML: Architecture and Music Laboratory - A Musical Installation
- The Computer Synthesis and Reproduction of 3D Sound Environments-Research Towards an Implementation for Blind Students
- Experiments on the Synthesis of Virtual Acoustic Sources in Automotive Interiors
- Neural Network Approach to Analyze Spatial Sound
- Controversies and Mysteries in Spatial Hearing
- Localization, Coloration, and Enhancement of Amplitude-Panned Virtual Sources
- A Comparative Study of 3-D Audio Encoding and Rendering Techniques
- Spectral and Time-Domain Preprocessing and the Choice of Modeling Error Criteria for Binaural Digital Filters
- Modeling the Contralateral HRTF
- Comparison of Different Methods for the Interpolation of Head-Related Transfer Functions
- Numerical Modelling of the Transfer Functions of a Dummy-Head and of the External Ear
- Measurement of Cross-Talk Cancellation and Equalization Zones in 3-D Sound Reproduction Under Real Listening Conditions
- Implementation of Cross-Talk Cancellation Networks Using Warped FIR Filters
- Optimization of Virtual Sound Reproduced Using Two Loudspeakers
- Immersive Spatial Audio for Telepresence Applications: System Design and Implementation
- High Quality Multichannel Audio Coding: Trends and Challenges
- Multi-Channel Audio as an Immersive Environment
- Future Transmission and Rendering Formats for Multichannel Sound
- Optimal 3D Speaker Panning
- Realtime Room Acoustics Using Ambisonics
- 3D-Sound Reproduction Over an Extensive Listening Area: A Hybrid Method Derived from Holophony and Ambisonic
- Low-Latency Convolution for Real-Time Applications
- Creating Virtual Surround Using Dipole and Monopole Pressure Fields
- A Real Time Algorithm for Stereophonic-Multichannel Localization of Moving Sound Sources
- Applications of the Cyberstage Spatial Sound Server
- Methods for Subjective Evaluation of Spatial Characteristics of Sound
- Investigation of Listening Conditions for Multichannel Sound Systems
- Listening to Rooms and Objects
- Design of Rooms for Multichannel Audio Monitoring
- Subjective Comparison Between Stereo Dipole and 3D Ambisonic Surround Systems for Automotive Applications
- Round Robin Subjective Evaluation of Virtual Home Theatre Sound Systems at the AES 16th International Conference
- Authors' Index






