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Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
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Reflecting on Reflections - June 2014
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Quiet Thoughts on a Deafening Problem - May 2014
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Introduction
 
Auditory and Non-Auditory Factors that Potentially Influence Virtual Acoustic Imagery
 
Objective Measures of Spaciousness and Envelopment
 
Effect of Increasing System Latency on Localization of Virtual Sounds
 
Spatial Attribute Identification and Scaling by Repertory Grid Technique and Other Methods
 
The Impact of Decorrelated Low-Frequency Reproduction on Auditory Spatial Imagery: Are Two Subwoofers Better Than One?
 
Measurement of the Localization Performance of Virtual Surround Systems Using Synthetic Test Signals
 
Acoustic Properties and Perceptive Implications of Stereophonic Phenomena
 
Product Design Considerations for Implementing 3D Audio Algorithms within Existing Multichannel Formats
 
A Distributed System for the Creation and Delivery of Ambisonic Surround Sound Audio
 
From Surround to True 3-D
 
Real-Time Virtual Acoustics for 5.1
 
Software Toolbox for 3D Sound Using Loudspeakers
 
Spatial Frequency Response Surfaces (SFR's): An Alternative Visualization and Interpolation Technique for Head-Related Transfer Functions (HRTF's)
 
A Machine-Independent 3D Positional Sound Application Programmer Interface to Spatial Audio Engines
 
Immersive 3-D Sound Reproduction in a Virtual Room
 
Sound Moving Control for Home Theater Applications
 
Multichannel Electromechanical Film Panel Loudspeaker
 
AML: Architecture and Music Laboratory - A Musical Installation
 
The Computer Synthesis and Reproduction of 3D Sound Environments-Research Towards an Implementation for Blind Students
 
Experiments on the Synthesis of Virtual Acoustic Sources in Automotive Interiors
 
Neural Network Approach to Analyze Spatial Sound
 
Controversies and Mysteries in Spatial Hearing
 
Localization, Coloration, and Enhancement of Amplitude-Panned Virtual Sources
 
A Comparative Study of 3-D Audio Encoding and Rendering Techniques
 
Spectral and Time-Domain Preprocessing and the Choice of Modeling Error Criteria for Binaural Digital Filters
 
Modeling the Contralateral HRTF
 
Comparison of Different Methods for the Interpolation of Head-Related Transfer Functions
 
Numerical Modelling of the Transfer Functions of a Dummy-Head and of the External Ear
 
Measurement of Cross-Talk Cancellation and Equalization Zones in 3-D Sound Reproduction Under Real Listening Conditions
 
Implementation of Cross-Talk Cancellation Networks Using Warped FIR Filters
 
Optimization of Virtual Sound Reproduced Using Two Loudspeakers
 
Immersive Spatial Audio for Telepresence Applications: System Design and Implementation
 
High Quality Multichannel Audio Coding: Trends and Challenges
 
Multi-Channel Audio as an Immersive Environment
 
Future Transmission and Rendering Formats for Multichannel Sound
 
Optimal 3D Speaker Panning
 
Realtime Room Acoustics Using Ambisonics
 
3D-Sound Reproduction Over an Extensive Listening Area: A Hybrid Method Derived from Holophony and Ambisonic
 
Low-Latency Convolution for Real-Time Applications
 
Creating Virtual Surround Using Dipole and Monopole Pressure Fields
 
A Real Time Algorithm for Stereophonic-Multichannel Localization of Moving Sound Sources
 
Applications of the Cyberstage Spatial Sound Server
 
Methods for Subjective Evaluation of Spatial Characteristics of Sound
 
Investigation of Listening Conditions for Multichannel Sound Systems
 
Listening to Rooms and Objects
 
Design of Rooms for Multichannel Audio Monitoring
 
Subjective Comparison Between Stereo Dipole and 3D Ambisonic Surround Systems for Automotive Applications
 
Round Robin Subjective Evaluation of Virtual Home Theatre Sound Systems at the AES 16th International Conference
 
Authors' Index
 
 
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AES - Audio Engineering Society