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Auditory and Non-Auditory Factors that Potentially Influence Virtual Acoustic Imagery
Objective Measures of Spaciousness and Envelopment
Effect of Increasing System Latency on Localization of Virtual Sounds
Spatial Attribute Identification and Scaling by Repertory Grid Technique and Other Methods
The Impact of Decorrelated Low-Frequency Reproduction on Auditory Spatial Imagery: Are Two Subwoofers Better Than One?
Measurement of the Localization Performance of Virtual Surround Systems Using Synthetic Test Signals
Acoustic Properties and Perceptive Implications of Stereophonic Phenomena
Product Design Considerations for Implementing 3D Audio Algorithms within Existing Multichannel Formats
A Distributed System for the Creation and Delivery of Ambisonic Surround Sound Audio
From Surround to True 3-D
Real-Time Virtual Acoustics for 5.1
Software Toolbox for 3D Sound Using Loudspeakers
Spatial Frequency Response Surfaces (SFR's): An Alternative Visualization and Interpolation Technique for Head-Related Transfer Functions (HRTF's)
A Machine-Independent 3D Positional Sound Application Programmer Interface to Spatial Audio Engines
Immersive 3-D Sound Reproduction in a Virtual Room
Sound Moving Control for Home Theater Applications
Multichannel Electromechanical Film Panel Loudspeaker
AML: Architecture and Music Laboratory - A Musical Installation
The Computer Synthesis and Reproduction of 3D Sound Environments-Research Towards an Implementation for Blind Students
Experiments on the Synthesis of Virtual Acoustic Sources in Automotive Interiors
Neural Network Approach to Analyze Spatial Sound
Controversies and Mysteries in Spatial Hearing
Localization, Coloration, and Enhancement of Amplitude-Panned Virtual Sources
A Comparative Study of 3-D Audio Encoding and Rendering Techniques
Spectral and Time-Domain Preprocessing and the Choice of Modeling Error Criteria for Binaural Digital Filters
Modeling the Contralateral HRTF
Comparison of Different Methods for the Interpolation of Head-Related Transfer Functions
Numerical Modelling of the Transfer Functions of a Dummy-Head and of the External Ear
Measurement of Cross-Talk Cancellation and Equalization Zones in 3-D Sound Reproduction Under Real Listening Conditions
Implementation of Cross-Talk Cancellation Networks Using Warped FIR Filters
Optimization of Virtual Sound Reproduced Using Two Loudspeakers
Immersive Spatial Audio for Telepresence Applications: System Design and Implementation
High Quality Multichannel Audio Coding: Trends and Challenges
Multi-Channel Audio as an Immersive Environment
Future Transmission and Rendering Formats for Multichannel Sound
Optimal 3D Speaker Panning
Realtime Room Acoustics Using Ambisonics
3D-Sound Reproduction Over an Extensive Listening Area: A Hybrid Method Derived from Holophony and Ambisonic
Low-Latency Convolution for Real-Time Applications
Creating Virtual Surround Using Dipole and Monopole Pressure Fields
A Real Time Algorithm for Stereophonic-Multichannel Localization of Moving Sound Sources
Applications of the Cyberstage Spatial Sound Server
Methods for Subjective Evaluation of Spatial Characteristics of Sound
Investigation of Listening Conditions for Multichannel Sound Systems
Listening to Rooms and Objects
Design of Rooms for Multichannel Audio Monitoring
Subjective Comparison Between Stereo Dipole and 3D Ambisonic Surround Systems for Automotive Applications
Round Robin Subjective Evaluation of Virtual Home Theatre Sound Systems at the AES 16th International Conference
Authors' Index
AES - Audio Engineering Society