Events

Program

Home | Call for Contributions | Program | Registration | Venue & Facilities | Accessibility & Inclusivity Travel | Sponsors Committee Twitter |

  A women in white is wearing headphones and looking up. Text above her head says '2019 AES International Conference on Immersive and Interactive Audio. March 27-29, 2019. York, UK.

 

  

Quick Links:

List of all papers

List of all posters

List of authors

Google calendar feed

 

Jump to: Day 1, Day 2, Day 3

 

Day 0:

Pre-Conference Event:

19:30 - 21:30 - Multichannel Audio Concert, Rymer Auditorium

(Registration will also be open) 

More information here

 

Day 1: 

  Foyer Rymer Lyons MRC Trevor Jones Control Room Trevor Jones Live Room E107 AudioLab RVW
08:00 Registration                
09:00
Keynote 1: Owen Brimijoin

Moving listeners’ expectations about their spatial world shape their perception
10:00
Papers 1:
Auditory Interaction & Engagement
Workshop 1:
Spatial audio on mobile devices
Tutorial DT1A:
Interactive low-delay audio processing using the open source toolbox for acoustic scene creation & rendering (TASCAR)
Genelec Demos OPSODIS Demos
10:20
10:40  
11:00 Coffee    
11:30  
Papers 2:
3D Spatial Perception
Workshop 2:
Cross-talk Cancellation Systems: past, present, & future
Tutorial DT1B:
Interactive low-delay audio processing using the open source toolbox for acoustic scene creation & rendering (TASCAR)
AudioLab Tour 1

(departs MRC foyer)
11:50
12:10
12:20  
12:30 Lunch
(served in E106)
 
Posters 1:
Perception
12:50
13:00  
13:10  
13:30
AudioLab Tour 2

(departs MRC foyer)
14:00  
Papers 3:
Metrics & Evaluation
Workshop 3:
Binaural rendering of order-limited ambisonic signals
Demo DT2A:
Surround sound with two loudspeakers: Demonstration of Compensated Amplitude Panning
 
14:20
14:30  
14:40
Demo DT2B:
Surround sound with two loudspeakers: Demonstration of Compensated Amplitude Panning
15:00  
AudioLab Tour 3

(departs MRC Foyer)
15:10    
15:20 Coffee  
15:30
Workshop 4:
Object-oriented mixing for Live: challenges and opportunities
Demo DT2C:
Surround sound with two loudspeakers: Demonstration of Compensated Amplitude Panning
Tutorial DT3:
Multimodal measurement of listener responses to urban environmental soundscapes
15:50  
Papers 4:
Moving Sound & Moving Listeners
16:10
16:20    
16:30  
Panel Discussion 1:
Bridging the gap: Exploiting the potential of sensor technologies for immersive audio experiences
   
17:30 End

 

Evening event

18:30 – 21:00: Welcome reception, interactive audio demonstrations and concert

Venue: National Centre for Early Music, York City Centre

More information here

 

back to top

 

Day 2: 

 

  Foyer Rymer Lyons MRC Trevor Jones Control Room Trevor Jones Live Room E107 AudioLab RVW
08:00 Registration                
09:00
Keynote 2: Agnieszka Roginska
Personalizing the shared immersive sound experience
10:00
Papers 5:
Multichannel reproduction for Immersive Audio
Workshop 5:
Head-Tracked Binaural Audio with BELA

(includes coffee break)
Tutorial DT7A:
Music and Sound Design for Neurofeedback (EEG)
Tutorial DT5:
Workflow Challenges & Solutions for Spatially Divergent Systems
Demo DT6A:
Listener Adaptive 3D Audio Soundbar
10:20
10:40
Tutorial DT7B:
Music and Sound Design for Neurofeedback (EEG)
 
10:50
Demo DT6B:
Listener Adaptive 3D Audio Soundbar
11:00 Coffee   Genelec Demos
11:20  
11:30  
Papers 6:
Spatial capture and measurement for interactive audio
AudioLab Tour 4

(departs MRC foyer)
11:50
12:10
12:20    
12:30 Lunch
(served in E106)
Posters 2:
Audio Engineering
12:50
13:00  
13:10  
13:20
13:30
AudioLab Tour 5

(departs MRC foyer)
14:00  
Papers 7:
Rendering of IIA 1: Binaural Methods
Workshop 6:
Immersive spatial audio with orchestrated devices
 
14:20
14:30
Tutorial DT9A:
Interactive Workflows for Linear Soundtrack Creation
14:40
15:00
AudioLab Tour 6

(departs MRC foyer)
15:10  
15:20 Coffee    
15:30
Workshop 7:
Six-degrees-of-freedom (6DoF) audio capture and playback using multiple Higher Order Ambisonics (HOA) microphones
Tutorial DT9B:
Interactive Workflows for Linear Soundtrack Creation
Tutorial DT10:
Austrian Multichannel Location Audio Workout
15:50  
Papers 8:
Rendering of IIA 2: Cross-talk cancellation
16:10
16:20  
16:30  
Special Presentation:
Genelec
   
16:50
Panel Discussion 2:
Future Immersive and Interactive Audio Technologies and Experiences
17:50 End

Evening event

6:30pm – 11pm: Conference Banquet

Venue: The Hospitium, Museum Gardens, York City Centre

More information here

 

back to top

 

Day 3:

  Foyer Rymer Lyons MRC Trevor Jones Control Room Trevor Jones Live Room E107 AudioLab RVW
08:00 Registration                
09:00
Keynote 3: Anastasia Devana
Redefining Sound Design for New Realities
10:00
Papers 9:
Application of IIA 1
Workshop 8:
Virtual Hemispherical Amplitude Panning (VHAP) - 3D panning without Height Speakers
Demo DT11A:
Three-Listener Crosstalk Cancellation System
Genelec Demos
Demo DT8A:
Three Channel Crosstalk Cancellation System
10:20
10:40
Demo DT11B:
Three-Listener Crosstalk Cancellation System
10:50
11:00 Coffee      
11:20  
11:30  
Papers 10:
Immersive Experience Sound Design
Workshop 9:
Measuring Head Related Transfer Functions: Practicalities, Processing and Applications
AudioLab Tour 7
(departs MRC foyer)
Demo DT8B:
Three Channel Crosstalk Cancellation System
11:50
Demo DT12A:
Demonstration of Brain-Computer Music Interfacing Soundscape - Generative Rhythmic Entrainment
12:10
12:20
12:30 Lunch
(served in E106)
   
Posters 3:
Creative workflows and sound design
 
12:50
13:00  
13:10  
13:20
Demo DT12B:
Demonstration of Brain-Computer Music Interfacing Soundscape - Generative Rhythmic Entrainment
13:30
AudioLab Tour 8
(departs MRC foyer)
14:00  
Papers 11:
Content creation tools for workflows for XR
Workshop 10:
Stereophonic Techniques for VR and 360º content
 
Workshop 11:
The capture and analysis of immersive soundscapes
 
14:20
Demo DT13A:
Video game tools for spatial composition: VR hands-on demonstration
14:30
14:40
14:50  
Demo DT13B:
Video game tools for spatial composition: VR hands-on demonstration
15:00
AudioLab Tour 9
(departs MRC Foyer)
15:10  
15:20 Coffee    
15:30
Workshop 12:
What makes virtual reality sound real?
Tutorial DT14:
Stereophony is the most efficient spatial codec
15:50  
Papers 12:
Applications of IIA 2
Demo DT13C:
Video game tools for spatial composition: VR hands-on demonstration
16:10
16:20  
16:30  
Panel Discussion 3:
The Wild West really is wild: Creating next generation immersive audio experiences
   
17:30 Closing Remarks and Conference End

 back to top

AES - Audio Engineering Society