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This workshop is addressed to all who wish to capture immersive audio scenes for the purpose of virtual reality or music production. Especially, this workshop will focus on a strategy for recording sound and enabling six-degrees-of-freedom playback, making use of multiple simultaneous and synchronized Higher Order Ambisonics (HOA) recordings. Such strategy enables users to navigate a simulated 3D space and listen to the six-degrees-of-freedom recordings from different perspectives. Additionally, during this workshop we will describe challenges related to creating a Unity based navigable 3D audiovisual playback system.