AES San Francisco 2012
Game Audio Track Events

Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 133rd Convention promises to deliver the latest technologies, developers, and ideas.

This page is also available in calendar format.

Friday, October 26

Friday, October 26, 10:00 am — 11:30 am
Poster Session P3   Audio Effects and Physical Modeling

Friday, October 26, 11:00 am — 12:30 pm
Game Audio Session G1   A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms

Friday, October 26, 2:00 pm — 3:30 pm
Game Audio Session G2   The Future Is Now: Mind Controlled Interactive Music

Friday, October 26, 4:00 pm — 6:00 pm
Game Audio Session G3   How to Use the Interactive Reverberator: Theoretical Bases and Practical Applications

 

Saturday, October 27

Saturday, October 27, 9:00 am — 10:00 am
Product Design Session PD4   Audio in HTML 5

Saturday, October 27, 9:00 am — 11:00 am
Game Audio Session G4   Education Panel—New Models for Game Audio Education in the 21st Century

Saturday, October 27, 9:00 am — 11:00 am
Workshop Session W4   What Does an Object Sound Like? Toward a Common Definition of a Spatial Audio Object

Saturday, October 27, 9:00 am — 12:30 pm
Paper Session P8   Emerging Audio Technologies

Saturday, October 27, 11:00 am — 1:00 pm
Game Audio Session G5   Careers Panel—Getting a Job in the Game Industry

Saturday, October 27, 2:00 pm — 3:30 pm
Game Audio Session G6   Building a AAA Title—Roles and Responsibilities

Saturday, October 27, 2:30 pm — 6:00 pm
Paper Session P12   Sound Analysis and Synthesis

Saturday, October 27, 3:30 pm — 5:30 pm
Student / Career Session SC4   Speed Counseling with Experts—Mentoring Answers for Your Career

Saturday, October 27, 4:15 pm — 5:45 pm
Game Audio Session G7   Loudness Issues in Games

 

Sunday, October 28

Sunday, October 28, 9:00 am — 11:30 am
Paper Session P14   Spatial Audio Over Headphones

Sunday, October 28, 9:30 am — 10:30 am
Game Audio Session G8   Audio Shorts: Resources

Sunday, October 28, 10:45 am — 12:45 pm
Game Audio Session G9   Demo Derby

Sunday, October 28, 1:00 pm — 2:00 pm
TC Meeting: Audio for Games

Sunday, October 28, 2:15 pm — 3:45 pm
Game Audio Session G10   Game Audio in a Web Browser

Sunday, October 28, 4:00 pm — 5:45 pm
Engineering Brief Session EB2   eBrief Presentations—Lectures 1

Sunday, October 28, 4:15 pm — 5:45 pm
Game Audio Session G11   Getting into Sound Design

Sunday, October 28, 5:00 pm — 6:00 pm
Product Design Session PD9   Audio for iPad Publishers

 

Monday, October 29

Monday, October 29, 9:30 am — 11:00 am
Engineering Brief Session EB3   eBrief Presentations—Posters 2

Monday, October 29, 11:00 am — 12:30 pm
Game Audio Session G12   Doing More with Less: How Games Immersively Simulate Audio on a Budget

Monday, October 29, 1:00 pm — 5:00 pm
Technical Tour Session TT8   Electronic Arts

 

Last Updated: 20121025


View All Sessions At Once

EXHIBITION HOURS October 27th 10am ��� 6pm October 28th 10am ��� 6pm October 29th 10am ��� 4pm
REGISTRATION DESK October 25th 3pm ��� 7pm October 26th 8am ��� 6pm October 27th 8am ��� 6pm October 28th 8am ��� 6pm October 29th 8am ��� 4pm
TECHNICAL PROGRAM October 26th 9am ��� 7pm October 27th 9am ��� 7pm October 28th 9am ��� 7pm October 29th 9am ��� 5pm
AES - Audio Engineering Society