AES San Francisco 2012
Game Audio Track Events
Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 133rd Convention promises to deliver the latest technologies, developers, and ideas.
This page is also available in calendar format.
Friday, October 26
Friday, October 26, 10:00 am — 11:30 am
Poster
Session P3
Audio Effects and Physical Modeling
Friday, October 26, 11:00 am — 12:30 pm
Game Audio
Session G1
A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms
Friday, October 26, 2:00 pm — 3:30 pm
Game Audio
Session G2
The Future Is Now: Mind Controlled Interactive Music
Friday, October 26, 4:00 pm — 6:00 pm
Game Audio
Session G3
How to Use the Interactive Reverberator: Theoretical Bases and Practical Applications
Saturday, October 27
Saturday, October 27, 9:00 am — 10:00 am
Product Design
Session PD4
Audio in HTML 5
Saturday, October 27, 9:00 am — 11:00 am
Game Audio
Session G4
Education Panel—New Models for Game Audio Education in the 21st Century
Saturday, October 27, 9:00 am — 11:00 am
Workshop
Session W4
What Does an Object Sound Like? Toward a Common Definition of a Spatial Audio Object
Saturday, October 27, 9:00 am — 12:30 pm
Paper Session
P8
Emerging Audio Technologies
Saturday, October 27, 11:00 am — 1:00 pm
Game Audio
Session G5
Careers Panel—Getting a Job in the Game Industry
Saturday, October 27, 2:00 pm — 3:30 pm
Game Audio
Session G6
Building a AAA Title—Roles and Responsibilities
Saturday, October 27, 2:30 pm — 6:00 pm
Paper Session
P12
Sound Analysis and Synthesis
Saturday, October 27, 3:30 pm — 5:30 pm
Student / Career
Session SC4
Speed Counseling with Experts—Mentoring Answers for Your Career
Saturday, October 27, 4:15 pm — 5:45 pm
Game Audio
Session G7
Loudness Issues in Games
Sunday, October 28
Sunday, October 28, 9:00 am — 11:30 am
Paper Session
P14
Spatial Audio Over Headphones
Sunday, October 28, 9:30 am — 10:30 am
Game Audio
Session G8
Audio Shorts: Resources
Sunday, October 28, 10:45 am — 12:45 pm
Game Audio
Session G9
Demo Derby
Sunday, October 28, 1:00 pm — 2:00 pm
TC Meeting:
Audio for Games
Sunday, October 28, 2:15 pm — 3:45 pm
Game Audio
Session G10
Game Audio in a Web Browser
Sunday, October 28, 4:00 pm — 5:45 pm
Engineering Brief
Session EB2
eBrief Presentations—Lectures 1
Sunday, October 28, 4:15 pm — 5:45 pm
Game Audio
Session G11
Getting into Sound Design
Sunday, October 28, 5:00 pm — 6:00 pm
Product Design
Session PD9
Audio for iPad Publishers
Monday, October 29
Monday, October 29, 9:30 am — 11:00 am
Engineering Brief
Session EB3
eBrief Presentations—Posters 2
Monday, October 29, 11:00 am — 12:30 pm
Game Audio
Session G12
Doing More with Less: How Games Immersively Simulate Audio on a Budget
Monday, October 29, 1:00 pm — 5:00 pm
Technical Tour
Session TT8
Electronic Arts
Last Updated: 20121025

