AES San Francisco 2012
Game Audio Track Event G6

Saturday, October 27, 2:00 pm — 3:30 pm (Room 130)

Game Audio: G6 - Building a AAA Title—Roles and Responsibilities

Presenters:
Justin Drust, Red Storm Entertainment - Cary, NC, USA
Fran Dyer, Red Storm Entertainment - Cary, NC, USA
Chris Groegler, Red Storm Entertainment - Cary, NC, USA
Matt McCallus, Red Storm Entertainment - Cary, NC, USA
Matte Wagner, Red Storm Entertainment - Cary, NC, USA


Abstract:
Look behind the curtain of a AAA title and into the world of game audio development from multiple perspectives— the Producer, Audio Director, Sound Designers, and Programmer. See the inner workings of the Red Storm Audio Team as they collaborate with multiple Ubisoft studios to create the Tom Clancy's Ghost Recon: Future Soldier Multiplayer experience. Discover the tips, tricks, and techniques of a major AAA title’s audio design process from conception to completion in this postmortem.


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EXHIBITION HOURS October 27th 10am ��� 6pm October 28th 10am ��� 6pm October 29th 10am ��� 4pm
REGISTRATION DESK October 25th 3pm ��� 7pm October 26th 8am ��� 6pm October 27th 8am ��� 6pm October 28th 8am ��� 6pm October 29th 8am ��� 4pm
TECHNICAL PROGRAM October 26th 9am ��� 7pm October 27th 9am ��� 7pm October 28th 9am ��� 7pm October 29th 9am ��� 5pm
AES - Audio Engineering Society