AES San Francisco 2012
Game Audio Track Event G7

Saturday, October 27, 4:15 pm — 5:45 pm (Room 131)

Game Audio: G7 - Loudness Issues in Games

Steve Martz, THX Ltd. - San Rafael, CA, USA
Mike Babbitt, Dolby Labs - San Francisco, CA, USA
Richard Cabot, Qualis Audio - Lake Oswego, OR, USA
Tom Hays, Technicolor Creative Services
Mark Yeend, Microsoft - Redmond, WA, USA

If its too loud ….

Loudness wars in games have been hotly debated but without significant progress. Other industries have taken steps to rein in the content delivered to consumers. Are there parallels that can be applied to games? A panel of industry experts will review the present implementation of the broadcast industries’ Commercial Advertisement Loudness Mitigation Act (CALM Act) of 2012 and investigate its potential application to the games industry. The panel will also discuss current attempts to address this issue amongst Publishers and Developers.

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EXHIBITION HOURS October 27th 10am – 6pm October 28th 10am – 6pm October 29th 10am – 4pm
REGISTRATION DESK October 25th 3pm – 7pm October 26th 8am – 6pm October 27th 8am – 6pm October 28th 8am – 6pm October 29th 8am – 4pm
TECHNICAL PROGRAM October 26th 9am – 7pm October 27th 9am – 7pm October 28th 9am – 7pm October 29th 9am – 5pm
AES - Audio Engineering Society