AES San Francisco 2012
Game Audio Track Event G11

Sunday, October 28, 4:15 pm — 5:45 pm (Room 132)

Game Audio: G11 - Getting into Sound Design

Elise Baldwin, Electronic Arts/Maxis - Redwood City, CA, USA
Shaun Farley, Teleproductions International - Chantilly, VA, USA
Ann Kroeber, Sound Mountain Sound Effects Service - Richmond, CA, USA
Kyrsten Mate, Skywalker Sound
Nathan Moody, Stimulant

A cross-section of industry experts (games, film, TV) discuss entering the effects editing and sound design field. In addition to Game Audio, the panel will discuss the broader industry as a whole, different mediums where work can be found, and how they got their start. “Things no one told me,” skills development, continuing education, and personality all contribute to a successful career. Have you been doing everything you should be?

Return to Game Audio Track Events

EXHIBITION HOURS October 27th 10am – 6pm October 28th 10am – 6pm October 29th 10am – 4pm
REGISTRATION DESK October 25th 3pm – 7pm October 26th 8am – 6pm October 27th 8am – 6pm October 28th 8am – 6pm October 29th 8am – 4pm
TECHNICAL PROGRAM October 26th 9am – 7pm October 27th 9am – 7pm October 28th 9am – 7pm October 29th 9am – 5pm
AES - Audio Engineering Society