AES San Francisco 2012
Product Design Track Events
The product design track gives design professionals insight into the latest techniques for audio hardware and software development. The events in this track are very practical in nature. Anyone involved in audio product development will benefit from this track.
This page is also available in calendar format.
Friday, October 26
Friday, October 26, 9:00 am — 11:00 am
Paper Session
P1
Amplifiers and Equipment
Friday, October 26, 9:00 am — 11:00 am
Product Design
Session PD1
Audio DSP Requirements for Tomorrow's Mobile & Portable Devices
Friday, October 26, 9:00 am — 10:30 am
Paper Session
P2
Networked Audio
Friday, October 26, 10:00 am — 11:30 am
Poster
Session P3
Audio Effects and Physical Modeling
Friday, October 26, 10:45 am — 12:30 pm
Product Design
Session PD2
AVB Networking for Product Designers
Friday, October 26, 11:00 am — 12:30 pm
Game Audio
Session G1
A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms
Friday, October 26, 11:15 am — 12:15 pm
Historical
Session H1
Popular Misconceptions about Magnetic Recording History and Theory—Things You May Have Missed over the Past 85 Years
Friday, October 26, 12:30 pm — 2:00 pm
Special Event:
Opening Ceremonies
Awards
Keynote Speech
Friday, October 26, 2:00 pm — 4:00 pm
Workshop
Session W3
What Every Sound Engineer Should Know about the Voice
Friday, October 26, 2:00 pm — 6:00 pm
Paper Session
P5
Measurement and Models
Friday, October 26, 3:00 pm — 4:30 pm
Poster
Session P7
Amplifiers, Transducers, and Equipment
Friday, October 26, 4:00 pm — 6:00 pm
Network Audio
Session N1
Error-Tolerant Audio Coding
Friday, October 26, 4:00 pm — 6:00 pm
Product Design
Session PD3
Don't Make Your Product a Noise Nightmare
Friday, October 26, 4:00 pm — 5:30 pm
Live Sound Seminar
Session LS3
Practical Application of Audio Networking for Live Sound
Saturday, October 27
Saturday, October 27, 9:00 am — 10:00 am
Product Design
Session PD4
Audio in HTML 5
Saturday, October 27, 9:00 am — 12:30 pm
Paper Session
P8
Emerging Audio Technologies
Saturday, October 27, 10:00 am — 11:30 am
Engineering Brief
Session EB1
eBrief Presentations—Posters 1
Saturday, October 27, 11:00 am — 1:00 pm
Tutorial
Session T5
Getting the Sound Out of (and Into) Your Head: The Practical Acoustics of Headsets
Saturday, October 27, 12:00 pm — 1:00 pm
Product Design
Session PD5
Graphical Audio/DSP Applications Development Environment for Fixed and Floating Point Processors
Saturday, October 27, 12:30 pm — 2:00 pm
Student / Career
Session SC3
Education and Career/Job Fair
Saturday, October 27, 2:00 pm — 3:30 pm
Network Audio
Session N2
Open IP Protocols for Audio Networking
Saturday, October 27, 2:00 pm — 6:00 pm
Paper Session
P10
Transducers
Sunday, October 28
Sunday, October 28, 9:00 am — 10:30 am
Product Design
Session PD6
Multimedia Device Audio Architecture
Sunday, October 28, 9:00 am — 10:30 am
Student / Career
Session SC6
Student Design Competition
Sunday, October 28, 9:00 am — 11:00 am
Workshop
Session W8
The Controversy over Upsampling—Boon or Scam?
Sunday, October 28, 9:00 am — 11:30 am
Paper Session
P14
Spatial Audio Over Headphones
Sunday, October 28, 10:30 am — 12:00 pm
Student / Career
Session SC7
Student Design Exhibition
Sunday, October 28, 10:45 am — 11:45 am
Historical
Session H3
Lee de Forest: The Man Who Invented the Amplifier
Sunday, October 28, 11:00 am — 1:00 pm
Tutorial
Session T8
An Overview of Audio System Grounding and Interfacing
Sunday, October 28, 11:45 am — 12:45 pm
Product Design
Session PD7
A Next Generation Audio Processing Suite for the Enhancement of Acoustically Challenged Devices
Sunday, October 28, 12:00 pm — 1:00 pm
Workshop
Session W9
Acoustic and Audio iPhone Apps
Sunday, October 28, 1:30 pm — 4:00 pm
Historical
Session H4
The Egg Show: A Demonstration of the Artistic Uses of Sound on Film
Sunday, October 28, 1:45 pm — 2:45 pm
Product Design
Session PD8
Implementing Application Processor Agnostic Audio Systems for Portable Consumer Devices
Sunday, October 28, 2:00 pm — 5:30 pm
Paper Session
P15
Signal Processing Fundamentals
Sunday, October 28, 2:15 pm — 3:45 pm
Game Audio
Session G10
Game Audio in a Web Browser
Sunday, October 28, 2:30 pm — 4:30 pm
Live Sound Seminar
Session LS8
Tuning a Loudspeaker Installation
Sunday, October 28, 3:00 pm — 4:30 pm
Network Audio
Session N7
Audio Network Device Connection and Control
Sunday, October 28, 3:30 pm — 5:00 pm
Broadcast and Streaming Media
Session B14
Understanding and Working with Codecs
Sunday, October 28, 4:00 pm — 5:45 pm
Engineering Brief
Session EB2
eBrief Presentations—Lectures 1
Sunday, October 28, 5:00 pm — 6:00 pm
Product Design
Session PD9
Audio for iPad Publishers
Sunday, October 28, 5:00 pm — 6:30 pm
Broadcast and Streaming Media
Session B15
Audio Processing Basics
Monday, October 29
Monday, October 29, 9:00 am — 10:00 am
Product Design
Session PD10
Ethernet Standard Audio
Monday, October 29, 9:30 am — 11:00 am
Engineering Brief
Session EB3
eBrief Presentations—Posters 2
Monday, October 29, 10:15 am — 12:15 pm
Product Design
Session PD11
Rub & Buzz and Other Irregular Loudspeaker Distortion
Monday, October 29, 10:45 am — 12:15 pm
Tutorial
Session T12
Sound System Intelligibility
Monday, October 29, 11:00 am — 12:30 pm
Live Sound Seminar
Session LS11
Audio DSP in Unreal-Time, Real-Time, and Live Settings
Monday, October 29, 2:00 pm — 3:15 pm
Engineering Brief
Session EB4
eBrief Presentations—Lectures 2
Last Updated: 20121016



