AES San Francisco 2012
Game Audio Track Event G10

Sunday, October 28, 2:15 pm — 3:45 pm (Room 122)

Game Audio: G10 - Game Audio in a Web Browser

Owen Grace, Electronic Arts
Roger Powell, Electronic Arts
Chris Rogers, Google Inc.
Guy Whitmore, PopCap Games

Web browser-based computer games are popular because they do not require client application installation, can be played by single or multiple players over the internet, and are generally capable of being played across different browsers and on multiple devices. Audio tools support for developers is varied, with sound engine software typically employing the Adobe Flash plug-in for rendering audio, or the simplistic HTML5 <audio> element tag. This session will focus on a research project to create a game sound engine in Javascript based on the W3C WebAudio API draft proposal. The sound engine was used to generate 3-D spatialized rich audio content within a WebGL-based graphics game framework. The result, a networked multi-player arena combat-style game, rivals the experience of playing on a dedicated console gaming device.

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EXHIBITION HOURS October 27th 10am – 6pm October 28th 10am – 6pm October 29th 10am – 4pm
REGISTRATION DESK October 25th 3pm – 7pm October 26th 8am – 6pm October 27th 8am – 6pm October 28th 8am – 6pm October 29th 8am – 4pm
TECHNICAL PROGRAM October 26th 9am – 7pm October 27th 9am – 7pm October 28th 9am – 7pm October 29th 9am – 5pm
AES - Audio Engineering Society