AES NEW YORK 2019
147th PRO AUDIO CONVENTION

AES New York 2019
Immersive & Spatial Audio Track Event GA06

Wednesday, October 16, 4:30 pm — 5:30 pm (1E08)

Game Audio & XR: GA06 - Simulating Real World Acoustic Phenomena: From Graphics to Audio

Presenter:
Christophe Tornieri, Audiokinetic

Simulating real world acoustic phenomena in virtual environments drastically enhances immersion. However, computing high order reflections and convincing diffraction towards more dynamic and realistic audio scenes is a challenging task to achieve in real-time. In this talk we propose an approach derived from modern 3D graphic rendering techniques used in CGI. We will first introduce the general concepts behind ray tracing and stochastic methods, then present the adaptation of these techniques to spatial audio, focusing on how to compute reflections and diffraction while maintaining time and spatial coherence.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games and AES Technical Committee on Spatial Audio

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