AES New York 2019
Game Audio & XR Track Events

Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio & XR Track at the 147th Convention promises to deliver the latest technologies, developers, and ideas.

This page is also available in calendar format.

Wednesday, October 16th

09:00 - 10:30

Session GA01   4-Pi Reverb Effects for In-Game Sounds

Tomoya Kishi; Steve Martz; Masataka Nakahara; Kazutaka Someya

09:15 - 10:45

Session GA02   Abbey Road Spatial Audio Forum—Music Production in VR and AR

Gavin Kearney; Stephen Barton; Axel Drioli; Oliver Kadel; Muki Kulhan; Hyunkook Lee; Mirek Stiles

10:45 - 12:00

Session IS02   Music Production in Immersive Formats: Alternative Perspectives

Thomas Aichinger; Zachary Bresler; Eve Klein; Jo Lord

10:45 - 11:45

Session GA03   Interactive AR Audio Using Spark

Dren McDonald; Kristi Boeckmann; Matt Nichols; Grey Robbins

14:45 - 16:15

Session GA05   Spatial Storytelling in Games

Rob Bridgett; Jason Kanter; Phillip Kovats; Mark Petty

Friday, October 18th

09:00 - 10:00

Session IS06   Building Listening Tests in VR

Gavin Kearney; Tomasz Rudzki; Benjamin Tsui

10:30 - 12:00

Session GA13   Borderlands 3 - The Wild West of Atmos

Brian Fieser; Julian Kwasneski; Mark Petty; William Storkson

Saturday, October 19th

09:00 - 12:00

Session IS09   Ambisonics Tools for Immersive Audio Capture and Post-Production

Ianina Canalis; Brian Glasscock; Andres A. Mayo; Martin Muscatello

13:30 - 15:00

Session GA15   Binaural Audio - Just a 360/VR Geek Thing or Future Audio Entertainment?

Tom Ammermann; David Miles Huber; Andres A. Mayo; Agnieszka Roginska; Thilo Schaller



Last Updated: 20190911

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