AES New York 2011
Game Audio Events
Thursday, October 20
Thursday, October 20, 9:00 am — 10:30 am
Session G1
Emerging Trends in Audio for Games
Thursday, October 20, 10:30 am — 11:30 am
Session G2
Audio Shorts: Tools
Thursday, October 20, 2:30 pm — 4:00 pm
Session G3
Game Audio Secrets: Everything You Always Wanted to Know about Game Audio but Were Afraid to Ask
Thursday, October 20, 4:30 pm — 6:30 pm
Session G4
Realistic Interactive Reverb Processing for Games
Friday, October 21
Friday, October 21, 9:00 am — 10:30 am
Session G5
Techniques in Field Recording
Friday, October 21, 11:00 am — 12:30 pm
Session G6
Audio as a Real-Time Input and Feedback Mechanism for Full Body Gaming
Friday, October 21, 2:30 pm — 4:00 pm
Session G7
Emerging Market: Processing Plug-in's for Games
Saturday, October 22
Saturday, October 22, 10:45 am — 11:45 am
Session G8
History of Audio Implementation Toolsets
Saturday, October 22, 12:00 pm — 1:00 pm
Session G9
Game Audio Programming for Android: FMOD vs Java
Saturday, October 22, 4:00 pm — 5:30 pm
Session G10
Making Music for Games: The State-of-the-Art
Saturday, October 22, 5:30 pm — 6:30 pm
Session G11
Using Speech Recognition for Games
Sunday, October 23
Sunday, October 23, 9:00 am — 11:00 am
Session G12
Education: Prerequisites for a Career in Game Audio
Sunday, October 23, 11:00 am — 1:00 pm
Session G13
Careers in Game Audio
Last Updated: 20111014, mei