AES New York 2011
Game Audio Event G6
Friday, October 21, 11:00 am — 12:30 pm (Room: 1E13)
G6 - Audio as a Real-Time Input and Feedback Mechanism for Full Body Gaming
Chris Jahnkow, Sony Computer Entertainment America
Scott Selfon, Microsoft
A panel of game console platform developers discusses the technologies and techniques allowing audio to become an input for games, as well as using it as an output/user feedback mechanism. Topics will include using sound to replace haptic feedback when no tactile system is used, echo cancellation and noise suppression, real-time audio analysis, and gameplay implementations driven by these dynamic and fully player-driven natural user input systems.
Information Last Updated: 20111014, mei