AES New York 2011
Game Audio Event G7
Friday, October 21, 2:30 pm — 4:00 pm (Room: 1E11)
G7 - Emerging Market: Processing Plug-in's for Games
Mike Caviezel, Microsoft
Alex Westner, iZotope
Game Audio Systems are rapidly approaching the processing capabilities of DAW's. Real-time processing in games has become more than just reverb and a bit of low-pass. There are many uses for real-time DSP and as in the DAW, there are many flavors of plug-ins that can accomplish similar tasks. In the past developers have been happy, pleased, even surprised to get a filter, or a reverb, or a limiter. Now we are starting to see options in the types of plug-ins integrated into today's game audio pipelines. Plug-in developers are starting to see a potential new market for their technology and some of them have already been working with game developers to incorporate these technologies. This session looks at some of these Plug-in/Game developer relationships and how they can benefit both parties.
Information Last Updated: 20111005, mei