AES New York 2011
Game Audio Event G11

Saturday, October 22, 5:30 pm — 6:30 pm (Room: 1E13)

G11 - Using Speech Recognition for Games

Scott Selfon, Microsoft

Voice offers a powerful natural user input mechanism, with the possibility of completely intuitive and seemingly omnipotent control for the player. How should speech be designed to best take advantage of this capability, to set up the player for maximum success, and to create magical experiences even when the player’s spoken word isn’t always perfectly understood? This lecture will focus on best practices for designing, testing, and tuning grammars and overall player engagement for intuitive and successful speech recognition experiences.

Information Last Updated: 20111005, mei

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