AES New York 2011
Game Audio Event G8

Saturday, October 22, 10:45 am — 11:45 am (Room: 1E13)

G8 - History of Audio Implementation Toolsets

Damian Kastbauer, Bay Area Sound

Through the use of audio/visual examples and a pictorial overview this session will chronicle the history of publicly available and proprietary audio middleware toolsets covering: features, functionality, trends, and techniques in an attempt to understand the current state of audio implementation tools being used in today's game development environments. An understanding of the fundamentals that have developed over the past 15 years of audio toolset creation will be explored; in addition to the benefits of middleware, and the continued need for specialized
proprietary tools.

Information Last Updated: 20111005, mei

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