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Reflecting on Reflections - June 2014
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Quiet Thoughts on a Deafening Problem - May 2014
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Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
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Integrating "Audio for Games" Into the Modern Audio Production Curriculum
 
Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables
 
An Online Platform for Interactive Soundscapes with User-Contributed Audio Content
 
Server-Based Pitch Detection for Web Applications
 
Language Scrambling for In-Game Voice-Chat Applications
 
Scattering Delay Network: An Interactive Reverberator for Computer Games
 
GPU-Based Acoustical Diffraction Modeling for Complex Virtual Reality and Gaming Environments
 
OpenAIR: An Online Auralization Resource with Applications for Game Audio Development
 
Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment
 
Surround Sound with Height in Games Using Dolby Pro Logic IIz
 
A Perspective on the Adoption of Ambisonics for Games
 
Synchronizing Auditory and Visual Sensation in Computer-Simulated Environments
 
Application of HRIR Factorization to Game Audio
 
Audio Transformation Technologies Applied to Video Games
 
Providing an Immersive Gaming Experience Using Wireless Low-Latency Coded Audio Streaming
 
Location-Aware Interactive Game Audio
 
Sound Effects Processing and Manipulation with Wavelet Packet Transform
 
Granulation of Sound in Video Games
 
On the Perception of Dynamic Sound Sources in Ambisonic Binaural Renderings
 
UGen++ —An Audio Library: Teaching Game Audio Design and Programming
 
Songs2See: Learn to Play by Playing
 
Visualizing and Controlling Sound with Graphical Interfaces
 
Multiplatform Audio Game
 
GSound: Interactive Sound Propagation for Games
 
 
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