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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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- Integrating "Audio for Games" Into the Modern Audio Production Curriculum
- Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables
- An Online Platform for Interactive Soundscapes with User-Contributed Audio Content
- Server-Based Pitch Detection for Web Applications
- Language Scrambling for In-Game Voice-Chat Applications
- Scattering Delay Network: An Interactive Reverberator for Computer Games
- GPU-Based Acoustical Diffraction Modeling for Complex Virtual Reality and Gaming Environments
- OpenAIR: An Online Auralization Resource with Applications for Game Audio Development
- Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment
- Surround Sound with Height in Games Using Dolby Pro Logic IIz
- A Perspective on the Adoption of Ambisonics for Games
- Synchronizing Auditory and Visual Sensation in Computer-Simulated Environments
- Application of HRIR Factorization to Game Audio
- Audio Transformation Technologies Applied to Video Games
- Providing an Immersive Gaming Experience Using Wireless Low-Latency Coded Audio Streaming
- Location-Aware Interactive Game Audio
- Sound Effects Processing and Manipulation with Wavelet Packet Transform
- Granulation of Sound in Video Games
- On the Perception of Dynamic Sound Sources in Ambisonic Binaural Renderings
- UGen++ —An Audio Library: Teaching Game Audio Design and Programming
- Songs2See: Learn to Play by Playing
- Visualizing and Controlling Sound with Graphical Interfaces
- Multiplatform Audio Game
- GSound: Interactive Sound Propagation for Games






