In This Section
AES Store
- Learn From The Experts:

Frank Laico "Studio Recording"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
Application of HRIR Factorization to Game Audio
In this paper, we present a strategy for simplifying real-time audio processing for binaural rendering in game audio. The strategy employs factorisation of HRIR datasets into directional dependent and independent subsystems and further decomposition of the datasets into spherical harmonic basis functions. Decomposition is evaluated up to 3rd Order Ambisonics, with factorised minimum-phase HRIR datasets yielding as low as 12 sample runtime filters. An objective evaluation of the method is made using psychoacoustic evaluation criteria and a subjective listening test is implemented to verify the methodology.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






