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Application of auditory rendering in simulation and gaming currently focuses in providing information of object category detection such that user’ auditory experience during the virtual interaction seems unrealistic. In this work, auralizations of small and large, open and closed spaces with the impact of a variety of architectural elements are synthesized using common techniques in computer-simulation. Virtual spaces were modeled based on localization of critical elements and visualization of the sound field obtained from field-measurement. Noticeable differences of the auditory sensation are measured through the use of subjective evaluation. This integrated method enables to indicate to what extent the simulation modeling is required to create a realistic auditory rendering that enhance the visual sensation.
Author (s): Utami, Sentagi S.;
Navvab, Mojtaba;
Corey, Jason;
Affiliation:
University of Michigan, Ann Arbor, MI, USA
(See document for exact affiliation information.)
Publication Date:
2011-02-06
Session subject:
Spatial Audio
DOI:
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Utami, Sentagi S.; Navvab, Mojtaba; Corey, Jason; 2011; Synchronizing Auditory and Visual Sensation in Computer-Simulated Environments [PDF]; University of Michigan, Ann Arbor, MI, USA; Paper 4-4; Available from: https://aes.org/publications/elibrary-page/?id=15758
Utami, Sentagi S.; Navvab, Mojtaba; Corey, Jason; Synchronizing Auditory and Visual Sensation in Computer-Simulated Environments [PDF]; University of Michigan, Ann Arbor, MI, USA; Paper 4-4; 2011 Available: https://aes.org/publications/elibrary-page/?id=15758
@inproceedings{Utami2011synchronizing,
title={{Synchronizing Auditory and Visual Sensation in Computer-Simulated Environments}},
author={Utami, Sentagi S. and Navvab, Mojtaba and Corey, Jason},
year={2011},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4-4; AES Conference: 41st International Conference: Audio for Games; February 2011},
number={4-4},
organization={AES},
}
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