Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
UGen++ —An Audio Library: Teaching Game Audio Design and Programming
Teaching sound designers and teaching audio programmers are clearly different activities reflected by these distinct roles in the games industry. Existing middleware and APIs such as FMOD and Wwise offer good experiences in terms of the process of communication and collaboration between audio programmers and sound designers. This paper presents UGen++, an audio library with both a high level and low-level interface. The high level interface is simple yet powerful enough for sound designers to learn synthesis and audio processing concepts while giving them an awareness of the requirements of the programming role. The low level system is extensible enough to teach fundamental audio programming concepts and software design while giving an awareness of the sound designer role.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.