In This Section
AES Store
- Learn From The Experts:

Neil Muncy "Early Multitrack Recording"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
Providing an Immersive Gaming Experience Using Wireless Low-Latency Coded Audio Streaming
Modern gaming environments contain numerous peripheral devices that enhance the gaming experience by streaming audio in real time to and from the principal gaming platform. Such peripherals include hi-fi equipment, surround speaker systems, specialist gaming headsets and specialist game controllers. Gamers are increasingly demanding the convenience of wireless communications between these devices, without compromising audio quality or significantly adding a sense of delay or lack of synchronisation to the gameplay. This paper discusses how Bluetooth communications technology, coupled with appropriate audio coding and processing techniques, may be configured and deployed to satisfy these stringent demands. Furthermore, the additional advantages of Bluetooth integration throughout the gaming ecosystem are described.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






