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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Sound Effects Processing and Manipulation with Wavelet Packet Transform
It is proposed a new method for more realistic and less repetitive sound effects for video games. Preserving the main characteristics of the sound, the method synthesizes and manipulates sound based on the wavelet packet transform of the signal. The coefficients of the transform can be used for manipulations in the frequency and temporal spectra, leading to different sounds. They can also be shuffled in time in a continuous synthesis, creating a continuous sound texture.
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