AES Store

Journal Forum

Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
4 comments

Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
9 comments

New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
1 comment

Access Journal Forum

AES E-Library

Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment

In the past few years, several experimental and theoretical researches have been conducted to define the concept of immersion and test the different levels of involvement a player may achieve at experiencing a video game. This paper describes the creation of a video game music soundtrack constructed from sounds of the environment of the game itself and the testing of the perception of this new form of game music in a preliminary experimental research with a determined number of subjects. The participants tested a stage of the OpenArena 0.7.6 game in three versions: without music, with music created using standard timbres and with the same music but created from sounds extracted from the effects of the video game. The results suggest a slight tendency to a high level of immersion with the use of the music from the environment.

Author:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society