Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment
In the past few years, several experimental and theoretical researches have been conducted to define the concept of immersion and test the different levels of involvement a player may achieve at experiencing a video game. This paper describes the creation of a video game music soundtrack constructed from sounds of the environment of the game itself and the testing of the perception of this new form of game music in a preliminary experimental research with a determined number of subjects. The participants tested a stage of the OpenArena 0.7.6 game in three versions: without music, with music created using standard timbres and with the same music but created from sounds extracted from the effects of the video game. The results suggest a slight tendency to a high level of immersion with the use of the music from the environment.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.