AES New York 2019
Product Development Track Event IS03

Wednesday, October 16, 4:15 pm — 5:45 pm (1E17)

Immersive & Spatial Audio: IS03 - Reproduction and Evaluation of Spatial Audio through Speakers

Juan Simon Calle Benitez, THX Ltd. - San Francisco, CA, USA
Patrick Flangan, THX Ltd.
Gavin Kearney, University of York - York, UK
Nils Peters, Qualcomm, Advanced Tech R&D - San Diego, CA, USA
Marcos Simon, AudioScenic - Southampton UK; University of Southampton - Southampton, UK

A lot has been discussed about the reproduction of spatial audio in headphones as it is a controlled environment to generate the signals that trick our brain to believe there are sources outside of our head. Speakers are another way to reproduce spatial audio, but less development and evaluation has been done as it is harder to reproduce binaural audio without coloration to the signal. In this panel we will discuss the benefits, the challenges, and the ways we can evaluate spatial audio reproduction in speakers. We will discuss topics like crosstalk cancellation, wavefield synthesis and multichannel arrays applied to real life applications like virtual surround, virtual reality and augmented reality and how to test subjectively and objectively the different characteristics of 3D audio.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games and AES Technical Committee on Spatial Audio

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