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Perceptual Evaluation of Bitrate Compressed Ambisonic Scenes in Loudspeaker Based Reproduction
 
Multichannel Audio Implementation for Virtual Reality
 
Quantifying Factors of Auditory Immersion in Virtual Reality
 
A New SOFA Object Collection for Max
 
Applied Multichannel Recording of a Contemporary Symphony Orchestra for Virtual Reality
 
Statistical Analysis of Subjective Assessment Tests of 3D Audio on Mobile Phones
 
HMDiR: An HRTF Dataset Measured on a Mannequin Wearing XR Devices
 
Multichannel Impulse Response Measurements in MATLAB: An Update on ScanIR
 
Perceptual Evaluation of Loudspeaker Misplacement Compensation in a Multichannel Setup Using MPEG-H 3D Audio Renderer. Application to Channel-Based, Scene-Based, and Object-Based Audio Materials
 
A Test Database for the Assessment of Immersive Audio Systems
 
SPARTA & COMPASS: Real-Time Implementations of Linear and Parametric Spatial Audio Reproduction and Processing Methods
 
Semi-Automatic Mono-to-Stereo Upmixing via Separation of Note Events
 
Characteristics of Whole-body Vibration Induced Through Low-frequency Sound Exposure
 
Web-Based Binaural Audio and Sonic Narratives for Cultural Heritage
 
Obtaining Dense HRTF Sets from Sparse Measurements in Reverberant Environments
 
Interaural Level Difference Optimisation of First-Order Binaural Ambisonic Rendering
 
Binaural Reproduction Capability for Multiple Off-Axis Listeners Based on the Optimal Source Distribution Principle
 
A Rhythm-Based Game for Stroke Rehabilitation
 
Linearly and Quadratically Constrained Least-Squares Decoder for Signal-Dependent Binaural Rendering of Ambisonic Signals
 
Using Immersive Audio and Vibration to Enhance Remote Diagnosis of Mechanical Failure in Uncrewed Vessels
 
Interactive Audio Geometry
 
Analysis and Training of Human Sound Localization Behavior with VR Application
 
Direct to Reverberant Ratio Measurements in Small and Mid-Sized Rooms
 
The 3D Tune-In Toolkit VST Binaural Audio Plugin
 
Evaluation of Car Cabin Acoustics Using Auralisation over Headphones
 
Perceptual Evaluation of Variable-Orientation Binaural Room Impulse Response Rendering
 
Evaluation of Real-Time Sound Propagation Engines in a Virtual Reality Framework
 
Acoustically Hard 2D Arrays for 3D HOA
 
The Impact of Head Movement on Perceived Externalization of a Virtual Sound Source with Different BRIR Lengths
 
Accuracy of Perceived Distance in VR Using Verbal Descriptors
 
Quaternion Two-Dimensional Common Factor Decomposition of Head Related Impulse Responses
 
Aesthetic Modification of Room Impulse Responses for Interactive Auralization
 
A System for Room Response Equalization of Listening Areas Using Parametric Peak Filters
 
Perception of Vertically Separated Sound Sources in the Median Plane
 
The Physical Evaluation of the Efficiency of an Enhanced Pressure-Matching Beamforming Method Using Eigen Decomposition Pseudoinverse Mathematical Approach
 
Robust Hypercardioid Synthesis for Spatial Audio Capture: Microphone Geometry, Directivity and Regularization
 
The Effect of Auditory Anchors on Sound Localization: A Preliminary Study
 
Creating Historic Spaces in Virtual Reality Using Off-the-Shelf Audio Plugins
 
Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions
 
Immersive Audio Post-Production for 360° Video: Workflow Case Studies
 
The Effect of Transitioning Between Individualized and Generic HRTFs on Localization Performance in a Virtual Environment
 
Multiple Listener Crosstalk Cancellation Using Linear Loudspeaker Arrays For Binaural Cinematic Audio
 
The Early Years of Ambisonics at York
 
Immersive Audio Programming in a Virtual Reality Sandbox
 
Interactive Real-Time Implementations of Higher Order Ambisonics to Binaural Rendering Using VISR
 
Reproducing Real World Acoustics in Virtual Reality Using Spherical Cameras
 
Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning
 
In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers
 
Efficient Encoding and Decoding of Binaural Sound with Resonance Audio
 
Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics
 
Augmented Audio with Behind-the-Head Listening Device
 
The Effect of Generic Headphone Compensation on Binaural Renderings
 
A Robustness Study for Low-Channel-Count Cross-Talk Cancellation Systems
 
Spatial and Timbral Fidelities of Binaural Ambisonics Decoders for Main Microphone Array Recordings
 
A Numerical Study into Perceptually-Weighted Spectral Differences between Differently-Spaced HRTFs
 
Increasing the Vertical Image Spread of Natural Sound Sources Using Band-Limited Interchannel Decorrelation
 
Towards Constant-Spread Panning for Multi-Loudspeaker Configurations
 
Automatic Statistical Analysis of Ear Shape Anthropometrics of an International Ear Shape Database
 
Three-Channel Crosstalk Cancellation Mode Efficiency for Sources in the Far-Field
 
The Hills are Alive: Capturing and Presenting an Outdoor Choral Performance for Virtual Reality
 
AI and Automatic Music Generation for Mindfulness
 
The Intrinsic Memorability of Everyday Sounds
 
Singing in Physical and Virtual Environments: How Performers Adapt to Room Acoustical Conditions
 
A Reactive Virtual Acoustic Environment for Interactive Immersive Audio
 
An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder
 
Multimodality and Audiovisual Perception: A Case Study involving Spatial Audio, Wave Field Synthesis and Dance Choreography
 
AES - Audio Engineering Society