Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning
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R. Shukla, IU. TE. Radu, M. Sandler, and R. Stewart, "Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning," Paper 66, (2019 March.). doi:
R. Shukla, IU. TE. Radu, M. Sandler, and R. Stewart, "Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning," Paper 66, (2019 March.). doi:
Abstract: We present a virtual vector base amplitude panning (VBAP) implementation for 3D head-tracked binaural rendering on an embedded Linux system. Three degrees of freedom head-tracking is implemented within acceptable levels of latency and at 1° angular resolution. The technical performance of virtual VBAP is evaluated alongside a First Order Ambisonics (FOA) approach on the same platform, using analysis of localisation cue error against a human-measured head-related transfer function set. Our findings illustrate that, in scenarios utilising embedded or other portable, low-resource computing platforms, the nature and requirements of the immersive or interactive audio application at hand may determine whether virtual VBAP is a viable (or even preferable) approach compared to virtual FOA.
@article{shukla2019real-time,
author={shukla, rishi and radu, iuliu teodor and sandler, mark and stewart, rebecca},
journal={journal of the audio engineering society},
title={real-time binaural rendering with virtual vector base amplitude panning},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{shukla2019real-time,
author={shukla, rishi and radu, iuliu teodor and sandler, mark and stewart, rebecca},
journal={journal of the audio engineering society},
title={real-time binaural rendering with virtual vector base amplitude panning},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={we present a virtual vector base amplitude panning (vbap) implementation for 3d head-tracked binaural rendering on an embedded linux system. three degrees of freedom head-tracking is implemented within acceptable levels of latency and at 1° angular resolution. the technical performance of virtual vbap is evaluated alongside a first order ambisonics (foa) approach on the same platform, using analysis of localisation cue error against a human-measured head-related transfer function set. our findings illustrate that, in scenarios utilising embedded or other portable, low-resource computing platforms, the nature and requirements of the immersive or interactive audio application at hand may determine whether virtual vbap is a viable (or even preferable) approach compared to virtual foa.},}
TY - paper
TI - Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning
SP -
EP -
AU - Shukla, Rishi
AU - Radu, Iuliu Teodor
AU - Sandler, Mark
AU - Stewart, Rebecca
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
TY - paper
TI - Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning
SP -
EP -
AU - Shukla, Rishi
AU - Radu, Iuliu Teodor
AU - Sandler, Mark
AU - Stewart, Rebecca
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
AB - We present a virtual vector base amplitude panning (VBAP) implementation for 3D head-tracked binaural rendering on an embedded Linux system. Three degrees of freedom head-tracking is implemented within acceptable levels of latency and at 1° angular resolution. The technical performance of virtual VBAP is evaluated alongside a First Order Ambisonics (FOA) approach on the same platform, using analysis of localisation cue error against a human-measured head-related transfer function set. Our findings illustrate that, in scenarios utilising embedded or other portable, low-resource computing platforms, the nature and requirements of the immersive or interactive audio application at hand may determine whether virtual VBAP is a viable (or even preferable) approach compared to virtual FOA.
We present a virtual vector base amplitude panning (VBAP) implementation for 3D head-tracked binaural rendering on an embedded Linux system. Three degrees of freedom head-tracking is implemented within acceptable levels of latency and at 1° angular resolution. The technical performance of virtual VBAP is evaluated alongside a First Order Ambisonics (FOA) approach on the same platform, using analysis of localisation cue error against a human-measured head-related transfer function set. Our findings illustrate that, in scenarios utilising embedded or other portable, low-resource computing platforms, the nature and requirements of the immersive or interactive audio application at hand may determine whether virtual VBAP is a viable (or even preferable) approach compared to virtual FOA.
Authors:
Shukla, Rishi; Radu, Iuliu Teodor; Sandler, Mark; Stewart, Rebecca
Affiliation:
Queen Mary University of London, London, UK
AES Conference:
2019 AES International Conference on Immersive and Interactive Audio (March 2019)
Paper Number:
66
Publication Date:
March 17, 2019Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20414