Multichannel Audio Implementation for Virtual Reality
×
Cite This
Citation & Abstract
S. Kim, and S. Sridhar, "Multichannel Audio Implementation for Virtual Reality," Paper 102, (2019 March.). doi:
S. Kim, and S. Sridhar, "Multichannel Audio Implementation for Virtual Reality," Paper 102, (2019 March.). doi:
Abstract: This paper describes a system that implements audio over a multichannel loudspeaker system for virtual reality (VR) applications. Real-time tracking data such as distances between the user and loudspeakers and head rotation angle are used to modify the output of a multichannel loudspeaker configuration in terms of panning, delay and compensated energy to achieve stationary music and a dynamic sweet spot. This system was adapted for a simple first person shooter VR game, and pilot tests were conducted to test its impact on the user experience.
@article{kim2019multichannel,
author={kim, sungsoo and sridhar, sripathi},
journal={journal of the audio engineering society},
title={multichannel audio implementation for virtual reality},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{kim2019multichannel,
author={kim, sungsoo and sridhar, sripathi},
journal={journal of the audio engineering society},
title={multichannel audio implementation for virtual reality},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={this paper describes a system that implements audio over a multichannel loudspeaker system for virtual reality (vr) applications. real-time tracking data such as distances between the user and loudspeakers and head rotation angle are used to modify the output of a multichannel loudspeaker configuration in terms of panning, delay and compensated energy to achieve stationary music and a dynamic sweet spot. this system was adapted for a simple first person shooter vr game, and pilot tests were conducted to test its impact on the user experience.},}
TY - paper
TI - Multichannel Audio Implementation for Virtual Reality
SP -
EP -
AU - Kim, Sungsoo
AU - Sridhar, Sripathi
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
TY - paper
TI - Multichannel Audio Implementation for Virtual Reality
SP -
EP -
AU - Kim, Sungsoo
AU - Sridhar, Sripathi
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
AB - This paper describes a system that implements audio over a multichannel loudspeaker system for virtual reality (VR) applications. Real-time tracking data such as distances between the user and loudspeakers and head rotation angle are used to modify the output of a multichannel loudspeaker configuration in terms of panning, delay and compensated energy to achieve stationary music and a dynamic sweet spot. This system was adapted for a simple first person shooter VR game, and pilot tests were conducted to test its impact on the user experience.
This paper describes a system that implements audio over a multichannel loudspeaker system for virtual reality (VR) applications. Real-time tracking data such as distances between the user and loudspeakers and head rotation angle are used to modify the output of a multichannel loudspeaker configuration in terms of panning, delay and compensated energy to achieve stationary music and a dynamic sweet spot. This system was adapted for a simple first person shooter VR game, and pilot tests were conducted to test its impact on the user experience.
Authors:
Kim, Sungsoo; Sridhar, Sripathi
Affiliation:
New York University, New York, NY, USA
AES Conference:
2019 AES International Conference on Immersive and Interactive Audio (March 2019)
Paper Number:
102
Publication Date:
March 17, 2019Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20436