Immersive Audio Programming in a Virtual Reality Sandbox
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N. Andersson, C. Erkut, and S. Serafin, "Immersive Audio Programming in a Virtual Reality Sandbox," Paper 6, (2019 March.). doi:
N. Andersson, C. Erkut, and S. Serafin, "Immersive Audio Programming in a Virtual Reality Sandbox," Paper 6, (2019 March.). doi:
Abstract: Immersive sandboxes for audio-visual content creation in Virtual Reality (VR) are becoming widely available, thanks to the VR distribution platforms, such as the Steam VR. Some of these sandboxes are specially build to host Virtual Reality Musical Instruments (VRMIs), but they usually contain only basic components, such as oscillators, sample-based instruments, or simplistic step-sequencers. In this paper, after describing MuX (a VRMI-hosting sandbox) and its basic components, we present new elements developed for the environment. We focus on the lumped and distributed physically-inspired models for sound synthesis. A simple interface was developed to control the physical models with gestures, expanding the interaction possibilities within the sandbox. A preliminary evaluation shows that, as the number and complexity of the components increase, it becomes important to provide to the users ready-made machines instead of allowing them to build everything from scratch.
@article{andersson2019immersive,
author={andersson, nikolaj and erkut, cumhur and serafin, stefania},
journal={journal of the audio engineering society},
title={immersive audio programming in a virtual reality sandbox},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{andersson2019immersive,
author={andersson, nikolaj and erkut, cumhur and serafin, stefania},
journal={journal of the audio engineering society},
title={immersive audio programming in a virtual reality sandbox},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={immersive sandboxes for audio-visual content creation in virtual reality (vr) are becoming widely available, thanks to the vr distribution platforms, such as the steam vr. some of these sandboxes are specially build to host virtual reality musical instruments (vrmis), but they usually contain only basic components, such as oscillators, sample-based instruments, or simplistic step-sequencers. in this paper, after describing mux (a vrmi-hosting sandbox) and its basic components, we present new elements developed for the environment. we focus on the lumped and distributed physically-inspired models for sound synthesis. a simple interface was developed to control the physical models with gestures, expanding the interaction possibilities within the sandbox. a preliminary evaluation shows that, as the number and complexity of the components increase, it becomes important to provide to the users ready-made machines instead of allowing them to build everything from scratch.},}
TY - paper
TI - Immersive Audio Programming in a Virtual Reality Sandbox
SP -
EP -
AU - Andersson, Nikolaj
AU - Erkut, Cumhur
AU - Serafin, Stefania
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
TY - paper
TI - Immersive Audio Programming in a Virtual Reality Sandbox
SP -
EP -
AU - Andersson, Nikolaj
AU - Erkut, Cumhur
AU - Serafin, Stefania
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
AB - Immersive sandboxes for audio-visual content creation in Virtual Reality (VR) are becoming widely available, thanks to the VR distribution platforms, such as the Steam VR. Some of these sandboxes are specially build to host Virtual Reality Musical Instruments (VRMIs), but they usually contain only basic components, such as oscillators, sample-based instruments, or simplistic step-sequencers. In this paper, after describing MuX (a VRMI-hosting sandbox) and its basic components, we present new elements developed for the environment. We focus on the lumped and distributed physically-inspired models for sound synthesis. A simple interface was developed to control the physical models with gestures, expanding the interaction possibilities within the sandbox. A preliminary evaluation shows that, as the number and complexity of the components increase, it becomes important to provide to the users ready-made machines instead of allowing them to build everything from scratch.
Immersive sandboxes for audio-visual content creation in Virtual Reality (VR) are becoming widely available, thanks to the VR distribution platforms, such as the Steam VR. Some of these sandboxes are specially build to host Virtual Reality Musical Instruments (VRMIs), but they usually contain only basic components, such as oscillators, sample-based instruments, or simplistic step-sequencers. In this paper, after describing MuX (a VRMI-hosting sandbox) and its basic components, we present new elements developed for the environment. We focus on the lumped and distributed physically-inspired models for sound synthesis. A simple interface was developed to control the physical models with gestures, expanding the interaction possibilities within the sandbox. A preliminary evaluation shows that, as the number and complexity of the components increase, it becomes important to provide to the users ready-made machines instead of allowing them to build everything from scratch.
Authors:
Andersson, Nikolaj; Erkut, Cumhur; Serafin, Stefania
Affiliation:
Aalborg University, Copenhagen, Denmark
AES Conference:
2019 AES International Conference on Immersive and Interactive Audio (March 2019)
Paper Number:
6
Publication Date:
March 17, 2019Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20443