Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics
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C. Karadogan, and T. Görne, "Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics," Paper 7, (2019 March.). doi:
C. Karadogan, and T. Görne, "Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics," Paper 7, (2019 March.). doi:
Abstract: Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (˙ITü) M˙IAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.
@article{karadogan2019auditory,
author={karadogan, can and görne, thomas},
journal={journal of the audio engineering society},
title={auditory scenography in music production: case study mixing classical turkish music in higher order ambisonics},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{karadogan2019auditory,
author={karadogan, can and görne, thomas},
journal={journal of the audio engineering society},
title={auditory scenography in music production: case study mixing classical turkish music in higher order ambisonics},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={music production has always been influenced by and evolved alongside the newest technological standards and listener demands. as the general apparatus for music consumption moves towards headphones, and with the advent of 3d cinema sound and virtual reality (vr) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. this paper discusses the 3d mix aesthetics of ambisonics beyond 6th order taking a classical turkish music production as a musical case. an ensemble recording was made in the recording studio of istanbul technical university (˙itü) m˙iam. the channels of that session were mixed in the immersive audio lab of hamburg university of applied sciences (haw), exploring generic ways of spatial music production. the results were rated by means of a survey grading immersive audio parameters.},}
TY - paper
TI - Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics
SP -
EP -
AU - Karadogan, Can
AU - Görne, Thomas
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
TY - paper
TI - Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics
SP -
EP -
AU - Karadogan, Can
AU - Görne, Thomas
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
AB - Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (˙ITü) M˙IAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.
Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (˙ITü) M˙IAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.
Open Access
Authors:
Karadogan, Can; Görne, Thomas
Affiliations:
Istanbul Technical University, Istanbul, Turkey; Hamburg University of Applied Sciences, Hamburg, Germany(See document for exact affiliation information.)
AES Conference:
2019 AES International Conference on Immersive and Interactive Audio (March 2019)
Paper Number:
7
Publication Date:
March 17, 2019Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20432