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Multi-User Shared Augmented Audio Spaces Using Motion Capture Systems
 
"Augmented Audio": An Overview of the Unique Tools and Features Required for Creating AR Audio Experiences
 
Spatial Audio Production for 360-Degree Live Music Videos: Multi-Camera Case Studies
 
Perception of Mismatched Auditory Distance—Cinematic VR
 
Reaction Times of Spatially Coherent and Incoherent Signals in a Word Recognition Task
 
Toward Objective Measures of Auditory Co-Immersion in Virtual and Augmented Reality
 
Audio Quality Evaluation in Virtual Reality: Multiple Stimulus Ranking with Behavior Tracking
 
Evaluation of Binaural Renderers: Multidimensional Sound Quality Assessment
 
ICHO: Immersive Concert for Homes
 
Modular Design for Spherical Microphone Arrays
 
Acoustic Head-Tracking for Acquisition of Head-Related Transfer Functions with Unconstrained Subject Movement
 
Multiple Sound Sources Solution for Near-Field Head-Related Transfer Function Measurements
 
Comparison of Measured and Simulated Room Impulse Response for an Interactive Music Making Environment in Mixed Reality
 
Individualized HRTF for Playing VR Videos with Ambisonics Spatial Audio on HMDs
 
On High-Frequency Interaural Time Difference Sensitivity in Complex Auditory Environments
 
Perceptual Thresholds of Audio-Visual Spatial Coherence for a Variety of Audio-Visual Objects
 
Investigation of Effect of VR/AR Headgear on Head Related Transfer Functions for Natural Listening
 
Impact of HRTF Individualization on Player Performance in a VR Shooter Game II
 
User Selection of Optimal HRTF Sets via Holistic Comparative Evaluation
 
The *SpHEAR Project Update: The TinySpHEAR and Octathingy Soundfield Microphones
 
A Hybrid Beamforming Framework for B-Format Encoding with Arbitrary Microphone Arrays
 
A Bi-RADIAL Approach to Ambisonics
 
Enhancing Binaural Reconstruction from Rigid Circular Microphone Array Recordings by Using Virtual Microphones
 
Six-Degrees-of-Freedom Binaural Audio Reproduction of First-Order Ambisonics with Distance Information
 
Directional Bias Equalization of First-Order Binaural Ambisonic Rendering
 
Modeling Sound Sources with Non-Convex Shapes Using an Edge Diffraction Approach
 
Wave Acoustics in a Mixed Reality Shell
 
Real-Time Source-Tracking Spherical Microphone Arrays for Immersive Environments
 
On the Use of Closed-Back Headphones for Active Hear-Through Equalization in Augmented Reality Applications
 
Plausible Augmentation of Auditory Scenes Using Dynamic Binaural Synthesis for Personalized Auditory Realities
 
Acoustic Perturbations in HRTFs Measured on Mixed Reality Headsets
 
An Augmented Reality Music Composition Based on the Sonification of Animal Behavior
 
Dynamic Balanced Model Truncation of the Spherical Transfer Function for Use in Structural HRTF Models
 
A Revision and Objective Evaluation of the 1-Pole 1-Zero Spherical Head Shadowing Filter
 
Comparison of Head-Related Transfer Functions Pre-Processing Techniques for Spherical Harmonics Decomposition
 
AI DevOps for Large-Scale HRTF Predition and Evaluation: An End to End Pipeline
 
AES - Audio Engineering Society