Toward Objective Measures of Auditory Co-Immersion in Virtual and Augmented Reality
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G.. CH. Stecker, TR. M.. Moore, M. Folkerts, D. Zotkin, and R. Duraiswami, "Toward Objective Measures of Auditory Co-Immersion in Virtual and Augmented Reality," Paper P2-3, (2018 August.). doi:
G.. CH. Stecker, TR. M.. Moore, M. Folkerts, D. Zotkin, and R. Duraiswami, "Toward Objective Measures of Auditory Co-Immersion in Virtual and Augmented Reality," Paper P2-3, (2018 August.). doi:
Abstract: “Co-immersion” refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for “face-to-face” quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users’ sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
@article{stecker2018toward,
author={stecker, g. christopher and moore, travis m. and folkerts, monica and zotkin, dmitry and duraiswami, ramani},
journal={journal of the audio engineering society},
title={toward objective measures of auditory co-immersion in virtual and augmented reality},
year={2018},
volume={},
number={},
pages={},
doi={},
month={august},}
@article{stecker2018toward,
author={stecker, g. christopher and moore, travis m. and folkerts, monica and zotkin, dmitry and duraiswami, ramani},
journal={journal of the audio engineering society},
title={toward objective measures of auditory co-immersion in virtual and augmented reality},
year={2018},
volume={},
number={},
pages={},
doi={},
month={august},
abstract={“co-immersion” refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for “face-to-face” quality. here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users’ sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. eliminating the need for explicit judgments, odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. supported by nih-r41-dc16578.},}
TY - paper
TI - Toward Objective Measures of Auditory Co-Immersion in Virtual and Augmented Reality
SP -
EP -
AU - Stecker, G. Christopher
AU - Moore, Travis M.
AU - Folkerts, Monica
AU - Zotkin, Dmitry
AU - Duraiswami, Ramani
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - August 2018
TY - paper
TI - Toward Objective Measures of Auditory Co-Immersion in Virtual and Augmented Reality
SP -
EP -
AU - Stecker, G. Christopher
AU - Moore, Travis M.
AU - Folkerts, Monica
AU - Zotkin, Dmitry
AU - Duraiswami, Ramani
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - August 2018
AB - “Co-immersion” refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for “face-to-face” quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users’ sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
“Co-immersion” refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for “face-to-face” quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users’ sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
Authors:
Stecker, G. Christopher; Moore, Travis M.; Folkerts, Monica; Zotkin, Dmitry; Duraiswami, Ramani
Affiliations:
Vanderbilt University School of Medicine, Nashville, TN, USA; Vanderbilt Brain Institute, Nashville, TN, USA; Auditory Space, LLC, Sheridan, WY, USA; Visisonics Corp, College Park, MD, USA(See document for exact affiliation information.)
AES Conference:
2018 AES International Conference on Audio for Virtual and Augmented Reality (August 2018)
Paper Number:
P2-3
Publication Date:
August 11, 2018Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19668