AES New York 2019
Game Audio & XR Track Event GA06
Wednesday, October 16, 4:30 pm — 5:30 pm (1E08)
Game Audio & XR: GA06 - Simulating Real World Acoustic Phenomena: From Graphics to AudioPresenter:
Christophe Tornieri, Audiokinetic
Simulating real world acoustic phenomena in virtual environments drastically enhances immersion. However, computing high order reflections and convincing diffraction towards more dynamic and realistic audio scenes is a challenging task to achieve in real-time. In this talk we propose an approach derived from modern 3D graphic rendering techniques used in CGI. We will first introduce the general concepts behind ray tracing and stochastic methods, then present the adaptation of these techniques to spatial audio, focusing on how to compute reflections and diffraction while maintaining time and spatial coherence.
|This session is presented in association with the AES Technical Committee on Audio for Games and AES Technical Committee on Spatial Audio|