The AES publishes a wide variety of information in various formats. You can search the E-Library to find content from Convention and Conference Papers and the peer-reviewed Journal of the AES. You may also be interested in our Standards Documents, Technical Documents, and Anthologies and Collections.
Sources of Publications
This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games.
When recording, the ideal is to capture a performance so that the highest possible sound quality can be recovered from the archive.
The latest issue of the AES Journal is now available for online viewing.
At the 61st Conference, held recently in London, topics of papers
ranged from audio content management and user interfaces, through
spatial rendering, to synthesis and sound design. Easy-to-reuse
sonic content is likely to be more widely available in the future as
a result of the Audio Commons project...
A tutorial seminar presented at the 134th AES Convention held in Rome.
This tutorial seminar presents the basic techniques behind the ever important use of equalization in studio mixing.
This revision includes minor changes to conform to recent revisions of AES3 and AES5 and provides clarifications of sync reference signals and link transmission-rate tolerance.
This document describes a method for measurement of weighted peak flutter of sound recording and reproducing equipment.
This white paper examines the issues surrounding network audio and provides guidance to installers and users that can help them build successful networked systems.
This document contains guidelines for both short-term (transitional) and long-term (archival) storage of master recordings.
This monograph aims to promote a better understanding of how binaural technology really "works". Despite its straightforwardness the reproduction of binaural audio with headphones is always impressive - a really convincing 3D sound scene is achieved.
An anthology of papers about Multichannel Audio Technologies. Part 2 concentrates on the fundamental principles of loudspeaker-based multichannel spatial audio systems.