AES San Francisco 2012
Game Audio Sessions

These sessions are primarily about Game Audio, but they also belong to a much larger track called Game Audio Track where you can find other related sessions that may be of interest.

Friday, October 26

Friday, October 26, 11:00 am — 12:30 pm
Session G1   A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms

Friday, October 26, 2:00 pm — 3:30 pm
Session G2   The Future Is Now: Mind Controlled Interactive Music

Friday, October 26, 4:00 pm — 6:00 pm
Session G3   How to Use the Interactive Reverberator: Theoretical Bases and Practical Applications


Saturday, October 27

Saturday, October 27, 9:00 am — 11:00 am
Session G4   Education Panel—New Models for Game Audio Education in the 21st Century

Saturday, October 27, 11:00 am — 1:00 pm
Session G5   Careers Panel—Getting a Job in the Game Industry

Saturday, October 27, 2:00 pm — 3:30 pm
Session G6   Building a AAA Title—Roles and Responsibilities

Saturday, October 27, 4:15 pm — 5:45 pm
Session G7   Loudness Issues in Games


Sunday, October 28

Sunday, October 28, 9:30 am — 10:30 am
Session G8   Audio Shorts: Resources

Sunday, October 28, 10:45 am — 12:45 pm
Session G9   Demo Derby

Sunday, October 28, 2:15 pm — 3:45 pm
Session G10   Game Audio in a Web Browser

Sunday, October 28, 4:15 pm — 5:45 pm
Session G11   Getting into Sound Design


Monday, October 29

Monday, October 29, 11:00 am — 12:30 pm
Session G12   Doing More with Less: How Games Immersively Simulate Audio on a Budget


Last Updated: 20121024

View All Sessions At Once

EXHIBITION HOURS October 27th 10am – 6pm October 28th 10am – 6pm October 29th 10am – 4pm
REGISTRATION DESK October 25th 3pm – 7pm October 26th 8am – 6pm October 27th 8am – 6pm October 28th 8am – 6pm October 29th 8am – 4pm
TECHNICAL PROGRAM October 26th 9am – 7pm October 27th 9am – 7pm October 28th 9am – 7pm October 29th 9am – 5pm
AES - Audio Engineering Society