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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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AES E-Library: Browse Entire Database
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- An Algebraic Theory of 3D Sound Synthesis with Loudspeakers
- Round Robin Subjective Evaluation of Stereo Enhancement System for Headphones
- Finding Repeating Patterns in Acoustic Musical Signals : Applications for Audio Thumbnailing
- Instrumental Analysis and Synthesis of Auditory Scenes: Communication Acoustics
- An Evaluation of Three Sound Mappings through the Localization Behavior of the Eyes
- Least Squares Theory and Design of Optimal Noise Shaping Filters
- Static and Dynamic Sound Source Localization in a Virtual Room
- Pulse-dependent Analyses of Percussive Music
- Combining Digital Waveguide and Functional Transformation Methods for Physical Modeling of Musical Instruments
- The Significance of Tonality Index and Non-linear Psychoacoustics Models for Masking Threshold Estimation
- A Psychophysical Investigation of the Frequency-warping Coefficient (Lambda)
- Audio Interpolation for Virtual Audio Synthesis
- Modeling Bill's Gait: Analysis and Parametric Synthesis of Walking Sounds
- Perceptual Evaluation of Static Binaural Sound Synthesis
- W-Panning and O-Format, Tools for Object Spatialization
- Interaural Time Difference Estimation Using the Differential Pressure Synthesis Method
- Stratigraphical Sound in 4D Space
- Better Presence and Performance in Virtual Environments by Improved Binaural Sound Rendering
- Using Voice Segments to Improve Artist Classification of Music
- Efficient HRTF Interpolation in 3D Moving Sound
- Perceptual Resonators for Interactive Worlds
- Interactive Granular Synthesis of Haptic Contact Sounds
- Virtual Strings Based on a 1-D FDTD Waveguide Model: Stability, Losses, and Traveling Waves
- Production of Virtual Acoustic Guitar Music
- Coding Principles for Virtual Acoustic Openings
- Transmitting Audio Content as Sound Objects
- Subjective Audio Quality Trade-offs in Consumer Multichannel Audio-Visual Delivery Systems. Part II: Effects of Low Frequency Limitation
- Compensating Displacement of Amplitude-panned Virtual Sources
- Perception-Based Design of Virtual Rooms for Sound Reproduction
- Wavelet-based Spectral Smoothing for Head-Related Transfer Function Filter Design
- Evaluation of Geometry-based Parametric Auralization
- Hybrid Sound Reproduction in Audio-Augmented Reality
- A Balanced Stereo Widening Network for Headphones
- Improved Harmonic+Noise Model for Vocal and Musical Instrument Sounds
- Frequency Domain Techniques for Stereo to Multichannel Upmix
- Extracting Sound Objects by Independent Subspace Analysis
- An FD Finite Width Excitation Modelling Approach In Violin Sound Syhthesis
- Post-processing and Computation in Parametric and Transform Audio Coders
- Perceptually Similar Orthogonal Sounds and Applications to Multichannel Acoustic Echo Canceling
- The Reaction Time for Subjects to Localize 3D Sound Via Headphones
- The Modified Discrete Cosine Transform: Its Implications for Audio Coding and Error Concealment
- Methods for Blind Computational Estimation of Perceptual Attributes of Room Acoustics
- Encoding and Rendering of Perceptual Sound Scenes in the Carrouso Project
- Authoring of Virtual Sound Scenes in the Context of the Listen Project
- Dynamical Modeling of Physics-Based Interactions in Musical Acoustics
- Audio Coding - An All-Round Entertainment Technology
- Computational Modelling and Simulation of Acoutic Spaces






