AES Store

Journal Forum

Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
10 comments

Reflecting on Reflections - June 2014
1 comment

Quiet Thoughts on a Deafening Problem - May 2014
1 comment

Access Journal Forum

AES E-Library

Perceptual Resonators for Interactive Worlds

The simulation of sounds in an interactive world requires efficient and flexible algorithms, so that a potentially large number of different sounds can be generated simultaneously, in real-time. Diffuse resonators, such as wooden doors, pose a particular challenge because conventional delay-feedback based methods of simulation are relatively computationally expensive. A perceptual resonator is presented here as an alternative. In this the perceptually relevant characteristics of a resonator are simulated rather than all the low-level acoustics, gaining efficiency and control at the expense of some loss of detail, and strict linearity. As a by-product, the resonator forms an interesting tool for perceptual investigation.

Author:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society