In This Section
AES Store
- Learn From The Experts:

Frank Laico "Studio Recording"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
Encoding and Rendering of Perceptual Sound Scenes in the Carrouso Project
This paper presents virtual sound scene rendering and user interaction aspects in a European Union project called Carrouso. It is an IST project used for recording, transmission and rendering of 3D sound scenes in the MPEG-4 format and using the Wave Field Synthesis (WFS) method. In the encoder side the sound sources are recorded as monophonic, dry signals, and parameters describing the room acoustics of the recording environment are encoded as a separate MPEG-4 stream. In the decoder, the transmitted room acoustic description defines how the sounds should be perceived in the virtual sound environment created at the renderer. This scheme ensures that the room acoustic properties of the sound scenes can be modified interactively, and together with the WFS rendering technique it makes possible to have interactive 3D music performances that are audible to many users simultaneously. We will present the Carrouso framework, and concentrate on user interface and rendering issues in a case where the acoustic environment is represented with a set of perceptual room acoustic parameters.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






