AES Store

Journal Forum

Virtual Localization by Blind Persons - July 2012
1 comment

Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment

Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment

Access Journal Forum

AES E-Library

Static and Dynamic Sound Source Localization in a Virtual Room

An audio localization test comparing accuracy of static and moving sound sources was carried out in a spatially immersive virtual environment, using loudspeaker array with vector based amplitude panning for virtual sound sources. Azimuth and elevation error in localization were measured. Different sound signals were compared as well. As was expected errors in azimuth localization accuracy were smaller than errors in elevation accuracy. There were more localization blur with virtual sound sources than sound sources reproduced directly from a single loudspeaker. Moving sound sources were localized as well as static panorated sound sources. Although the sound sources moved steadily, the measurements indicated that subjects perceived the changes in sound source location stepwise.

Authors:
Affiliations:
AES Conference:
Paper Number:
Subject:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society