AES New York 2019
Game Audio & XR Track Event GA02

Wednesday, October 16, 9:15 am — 10:45 am (1E08)

Game Audio & XR: GA02 - Abbey Road Spatial Audio Forum—Music Production in VR and AR

Gavin Kearney, University of York - York, UK
Stephen Barton, Respawn Entertainment/EA - Los Angeles, CA, USA; Afterlight Inc. - Los Angeles, CA, USA
Etienne Corteel, L-Acoustics - Marcoussis, France
Oliver Kadel, 1.618 Digital - London, UK; University Of West London - London, UK
Muki Kulhan, Muki International - UK
Hyunkook Lee, University of Huddersfield - Huddersfield, UK
Mirek Stiles, Abbey Road Studios - London, UK

Virtual and augmented reality offers a new platform for the creation, production, and consumption of immersive music experiences. Immersive technologies now have the power to create experiences that transform how we experience music, from transporting the listener to the original recording studio in VR or even bringing the musicians to their own living room in an AR scenario. However, the creation of such audio experiences has many challenges. With different parts of the immersive audio production chain being developed by various third parties, there is a danger of confusing the producer/musician and perhaps scaring off talent before we even get off the ground. Can we do better? What are the barriers and how can they be broken down? What are the strengths and weaknesses of existing tools? Can we achieve better clarity in the different formats that are available, and should we move towards standardization? In this open panel discussion of the Abbey Road Spatial Audio Forum, we will be looking at workflow challenges for recording, mixing, and distributing music for VR and AR.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games

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