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Proceedings Title: 49th AES International Conference on Audio for Games

Date: February 6-8, 2013

Location: London, UK

Editor: Damian Murphy
Conference chair: Michael Kelly
First published: February 2013
ISBN: 978-0-937803-90-5

Copyright © Audio Engineering Society 2013
Audio Engineering Society, Inc.
551 Fifth Ave., Suite 1225
New York, NY 10176, USA

Papers

A Framework for the Development of Accurate Acoustic Calculations for Games

Panagiotis Charalampous, P. E. Mediterranean Acoustics Research and Development, Limassol, Cyprus
Panos Economou, P. E. Mediterranean Acoustics Research and Development, Limassol, Cyprus
Article Number: 3-4
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16658
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Auditory Feedback to Improve Navigation in a Maze Game

Kevin Dahlstrøm, Aalborg University Copenhagen, Copenhagen, Denmark
Nicolai Gajhede, Aalborg University Copenhagen, Copenhagen, Denmark
Søren K. Jacobsen, Aalborg University Copenhagen, Copenhagen, Denmark
Niklas S. Jakobsen, Aalborg University Copenhagen, Copenhagen, Denmark
Søren Lang, Aalborg University Copenhagen, Copenhagen, Denmark
Magnus L. Rasmussen, Aalborg University Copenhagen, Copenhagen, Denmark
Erik Sikstrom, Aalborg University Copenhagen, Copenhagen, Denmark
Stefania Serafin, Aalborg University Copenhagen, Copenhagen, Denmark
Article Number: 2-3
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16652
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Behind the Mix—An In-Depth Look at the Audioengine in Hitman: Absolution

Mikkel Christiansen, IO Interactive, Copenhagen, Denmark
Article Number: W2-4
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16662
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Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers?

Niels Bøttcher, Aalborg University, Copenhagen, Denmark
Article Number: 2-1
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16646
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Geometric and Wave-Based Acoustic Modelling Using Blender

Jelle van Mourik, University of York, York, UK
Damian Murphy, University of York, York, UK
Article Number: P-5
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16659
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Granular Analysis/Synthesis for Simple and Robust Transformations of Complex Sounds

Jung-Suk Lee, Audiokinetic Inc., Montreal, Quebec, Canada
François Thibault, McGill University, Montreal, Quebec, Canada
Philippe Depalle, Centre for Interdisciplinary Research iin Music Media and Technology (CIRMMT), Montreal, Quebec, Canada
Gary P. Scavone, Broadcom Corporation, Matawan, NJ, USA
Article Number: P-1
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16647
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Individualized HRTFs Simulation Using Multiple Source Ray Tracing Method

Dooyong Sung, Seoul National University, Seoul, Korea
Nara Hahn, Seoul National University, Seoul, Korea
Kyogu Lee, Seoul National University, Seoul, Korea
Article Number: P-3
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16653
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Integrating Custom 3D Audio Rendering Into Game Sound Engines

Fritz Menzer, MN Signal Processing, Schwerzenback, Switzerland
Article Number: 3-2
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16654
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Modeling and Real-Time Generation of Pen Stroke Sounds for Tactile Devices

Hanwook Chung, Seoul National University, Seoul, Korea
Hoon Heo, Seoul National University, Seoul, Korea
DooYong Sung, Seoul National University, Seoul, Korea
Yoonchang Han, Seoul National University, Seoul, Korea
Kyogu Lee, Seoul National University, Seoul, Korea
Article Number: P-2
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16648
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Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis

Tapani Pihlajamäki, Aalto University, Espoo, Finland
Mikko-Ville Laitinen, Aalto University, Espoo, Finland
Ville Pulkki, Aalto University, Espoo, Finland
Article Number: 3-1
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16649
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Plausible Mono-to-Surround Sound Synthesis in Virtual-World Parametric Spatial Audio

Tapani Pihlajamäki, Aalto University School of Electrical Engineering, Espoo, Finland
Mikko-Ville Laitinen, Aalto University School of Electrical Engineering, Espoo, Finland
Article Number: P-4
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16657
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Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context

Erik Sikström, Aalborg University Copenhagen, Copenhagen, Denmark
Niels Christian Nilsson, Aalborg University Copenhagen, Copenhagen, Denmark
Rolf Nordahl, Aalborg University Copenhagen, Copenhagen, Denmark
Stefania Serafin, Aalborg University Copenhagen, Copenhagen, Denmark
Article Number: 2-2
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16651
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Rhythm-Action Games: The Sonic Interaction Perspective

Cumhur Erkut, Aalto University, Espoo, Finland
Hüseyin Hacihabiboglu, Informatics Institute, Middle East Technical University, Ankara, Turkey
Article Number: 2-4
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16660
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Talking Soundscapes: Automatizing Voice Transformations for Crowd Simulation

Jordi Janer, Universitat Pompeu Fabra, Barcelona, Spain
Roland Gerærts, Utrecht University, Utrecht, The Netherlands
Wouter G. van Toll, Utrecht University, Utrecht, The Netherlands
Jordi Bonada, Universitat Pompeu Fabra, Barcelona, Spain
Article Number: 1-1
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16650
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The Future of Adaptive Game Music: The Continuing Evolution of Dynamic Music Systems in Video Games

David M. Young, David M. Young Music, Athens, OH, USA
Article Number: 1-2
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16655
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Use of 3D Head Shape for Personalized Binaural Audio

Philip J. B. Jackson, University of Surrey, Surrey, UK
Naveen Desiraju, University of Surrey, Surrey, UK
Article Number: P-6
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16661
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Virtual Sound Source Positioning by Differential Head Related Transfer Function

Dominik Storek, The Czech Technical University in Prague, Prague, Czech Republic
Article Number: 3-3
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=16656
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