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E-Library
AES E-Library: Browse Entire Database
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Acoustic Characteristics of Headphones and Earphones
Quality Discrimination on High-Resolution Audio with Difference of Quantization Accuracy by Sound-Image Localization
Three-Dimensional Large-Scale Loudspeaker Array System Using High-Speed 1-Bit Signal for Immersive Sound Field Reproduction
Sound Field Reproduction in Prism-Type Arrangement of Loudspeaker Array by Using Local Sound Field Synthesis
Multipresence and Autofocus for Interpreted Narrowcasting
Tetrahedral Microphone: A Versatile "Spot" and Ambience Receiver for 3D Mixing and Sound Design
A Mid-Air Gestural Controller for the Pyramix® 3D Panner
Recording and Mixing Techniques for Ambisonic Sound Production
Analysis of Sound Localization on Median Plane by Using Specular ReflectionShape Features
Movie Scene Classification Using Audio Signals in a Home-Theater System
Accurate Spatialization of VR Sound Sources in the Near Field
Creating a Highly-Realistic "Acoustic Vessel Odyssey" Using Sound field Synthesis with 576 Loudspeakers
Loudspeaker Positions with Sufficient Natural Channel Separation for Binaural Reproduction
Individual Binaural Reproduction of Music Recordings Using a Virtual Artificial Head
Spatial Impression of Source Widening Effect for Binaural Audio Production
A Method to Measure the Binaural Response Based on the Reciprocity by Using the Dummy Head with Sound Sources
Virtual Ensemble System with Three-Dimensional Sound Field Reproduction Using "Sound Cask"
Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation
Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 2, Obtaining a 3D Panning Table
Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work
An Immersive 3D Audio-Visual Installation Based on Sound Field Rendering and Reproduction with Higher-Order Ambisonics
Reduction of Number of Inverse Filters for Boundary Surface Control
A Novel Method for Simulating Movement in Multichannel Reverberation Providing Enhanced Listener Envelopment
Investigation of Practical Compensation Method for Bone Conduction Headphones with a Focus on Spatialization
Acoustic Validation of a BEM-Suitable 3D Mesh Model of KEMAR
Evaluation of Robustness of Dynamic Crosstalk Cancellation for Binaural Reproduction
Optimization and Prediction of the Spherical and Ellipsoidal ITD Model Parameters Using Offset Ears
The Effects of Dynaic Cue and Spectral Cue on Auditory Vertical Localization
Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS
Subjective and Objective Evaluation of 9ch Three-Dimensional Acoustic Music Recording Techniques
An Approach for Mastering Audio Objects
Efficacy of Using Spatial Averaging in Improving the Listening Area of Immersive Audio Monitoring in Programme Production
The New Space Makers—Compression, Gate, Envelope, and Sampling as Spatial Stagers in M.I.A.'s "XXXO"
Sound-Space Choreography
Should Sound and Image Be Coherent during Live Performances?
A Framework for Intelligent Metadata Adaptation in Object-Based Audio
Dual Frequency Band Amplitude Panning for Multichannel Audio Systems
Sign-Agnostic Matrix Design for Spatial Artificial Reverberation with Feedback Delay Networks
Musical Emotions Evoked by 3D Audio
Dataset of Near-Distance Head-Related Transfer Functions Calculated Using the Boundary element Method
Estimation of the Spectral Notch Frequency of the Individual Early Head-Related Transfer Function in the Upper Median Plane Based on the Anthropometry of the Listener's Pinnae
Evaluation of the Frequency Dependent Influence of Direct Sound on the Effect of Sound Projection
Influence of the Frequency Dependent Directivity of a Sound Projector on the Localization of Projected Sound
A Quantitative Evaluation of Media Device Orchestration for Immersive Spatial Audio Reproduction
Energy Aware Modeling of Interchannel Level Difference Distortion Impact on Spatial Audio Perception
The Effect of Characteristics of Sound Source on Spatial Impression of Multichannel Audio Reproduction System
Discrimination of Auditory Spatial Diffuseness Facilitated by Head Rolling While Listening to "With-Height" versus "Without-Height" Multichannel Loudspeaker Reproduction
Personality and Listening Sensitivity Correlates of the Subjective Response to Real and Simulated Sound Sources in Virtual Reality
A Low Cost Method for Applying Acoustic Features to Each Sound in Virtual 3D Space Using Layered Quadtree Grids
Proximity Representation of VR World—Realization of the Real-Time Binaural for Video Games
Impact of HRTF Individualization on Player Performance in a VR Shooter Game I
The Effect of Virtual Environments on Localization during a 3D Audio Production Task
Recognition of an Auditory Environment: Investigating Room-Induced Influences on Immersive Experience
On Human Perceptual Bandwidth and Slow Listening
Directional Filtering of Ambisonic Sound Scenes
Spatialization Pipeline for Digital Audio Workstations with Three Spatialization Techniques
Size of the Accurate-Reproduction Area as Function of Directional Metrics in Spherical Harmonic Domain
Extending the Listening Regionof High-Order Ambisonics through Series Acceleration
Psychophysical Validation of Binaurally Processed Sound Superimposed upon Environmental Sound via an Unobstructed Pinna and an Open-Ear-Canal Earspeaker
Structured Sparsity for Sound Field Reproduction with Overlapping Groups: Investigation of the Latent Group Lasso
VISR—A Versatile Open Software Framework for Audio Signal Processing
Comparison of Microphone Distances for Real-Time Reverberation Enhancement System Using Optimal Source Distribution Technique
Challenges of Distributed Real-Time Finite-Difference Time-Domain Room Acoustic Simulation for Auralization
The Number of Virtual Loudspeakers and the Error for Spherical Microphone Array Recording and Binaural Rendering
Effect of Individualized Head-Related Transfer Functions on Distance Perception in Virtual Reproduction for a Nearby Source
Controlling the Apparent SourceSize in Ambisonics Using Decorrelation Filters
Sound Field Renderer with Loudspeaker Array Using Real-Time Convolver
Proposal of a Sound Source Separation Method Using Image Signal Processing of a Spatio-Temporal Sound Pressure Distribution Image