AES E-Library

AES E-Library: Browse Entire Database

Please select a document to view:

Acoustic Characteristics of Headphones and Earphones
 
Quality Discrimination on High-Resolution Audio with Difference of Quantization Accuracy by Sound-Image Localization
 
Three-Dimensional Large-Scale Loudspeaker Array System Using High-Speed 1-Bit Signal for Immersive Sound Field Reproduction
 
Sound Field Reproduction in Prism-Type Arrangement of Loudspeaker Array by Using Local Sound Field Synthesis
 
Multipresence and Autofocus for Interpreted Narrowcasting
 
Tetrahedral Microphone: A Versatile "Spot" and Ambience Receiver for 3D Mixing and Sound Design
 
A Mid-Air Gestural Controller for the Pyramix® 3D Panner
 
Recording and Mixing Techniques for Ambisonic Sound Production
 
Analysis of Sound Localization on Median Plane by Using Specular ReflectionShape Features
 
Movie Scene Classification Using Audio Signals in a Home-Theater System
 
Accurate Spatialization of VR Sound Sources in the Near Field
 
Creating a Highly-Realistic "Acoustic Vessel Odyssey" Using Sound field Synthesis with 576 Loudspeakers
 
Loudspeaker Positions with Sufficient Natural Channel Separation for Binaural Reproduction
 
Individual Binaural Reproduction of Music Recordings Using a Virtual Artificial Head
 
Spatial Impression of Source Widening Effect for Binaural Audio Production
 
A Method to Measure the Binaural Response Based on the Reciprocity by Using the Dummy Head with Sound Sources
 
Virtual Ensemble System with Three-Dimensional Sound Field Reproduction Using "Sound Cask"
 
Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation
 
Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 2, Obtaining a 3D Panning Table
 
Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work
 
An Immersive 3D Audio-Visual Installation Based on Sound Field Rendering and Reproduction with Higher-Order Ambisonics
 
Reduction of Number of Inverse Filters for Boundary Surface Control
 
A Novel Method for Simulating Movement in Multichannel Reverberation Providing Enhanced Listener Envelopment
 
Investigation of Practical Compensation Method for Bone Conduction Headphones with a Focus on Spatialization
 
Acoustic Validation of a BEM-Suitable 3D Mesh Model of KEMAR
 
Evaluation of Robustness of Dynamic Crosstalk Cancellation for Binaural Reproduction
 
Optimization and Prediction of the Spherical and Ellipsoidal ITD Model Parameters Using Offset Ears
 
The Effects of Dynaic Cue and Spectral Cue on Auditory Vertical Localization
 
Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS
 
Subjective and Objective Evaluation of 9ch Three-Dimensional Acoustic Music Recording Techniques
 
An Approach for Mastering Audio Objects
 
Efficacy of Using Spatial Averaging in Improving the Listening Area of Immersive Audio Monitoring in Programme Production
 
The New Space Makers—Compression, Gate, Envelope, and Sampling as Spatial Stagers in M.I.A.'s "XXXO"
 
Sound-Space Choreography
 
Should Sound and Image Be Coherent during Live Performances?
 
A Framework for Intelligent Metadata Adaptation in Object-Based Audio
 
Dual Frequency Band Amplitude Panning for Multichannel Audio Systems
 
Sign-Agnostic Matrix Design for Spatial Artificial Reverberation with Feedback Delay Networks
 
Musical Emotions Evoked by 3D Audio
 
Dataset of Near-Distance Head-Related Transfer Functions Calculated Using the Boundary element Method
 
Estimation of the Spectral Notch Frequency of the Individual Early Head-Related Transfer Function in the Upper Median Plane Based on the Anthropometry of the Listener's Pinnae
 
Evaluation of the Frequency Dependent Influence of Direct Sound on the Effect of Sound Projection
 
Influence of the Frequency Dependent Directivity of a Sound Projector on the Localization of Projected Sound
 
A Quantitative Evaluation of Media Device Orchestration for Immersive Spatial Audio Reproduction
 
Energy Aware Modeling of Interchannel Level Difference Distortion Impact on Spatial Audio Perception
 
The Effect of Characteristics of Sound Source on Spatial Impression of Multichannel Audio Reproduction System
 
Discrimination of Auditory Spatial Diffuseness Facilitated by Head Rolling While Listening to "With-Height" versus "Without-Height" Multichannel Loudspeaker Reproduction
 
Personality and Listening Sensitivity Correlates of the Subjective Response to Real and Simulated Sound Sources in Virtual Reality
 
A Low Cost Method for Applying Acoustic Features to Each Sound in Virtual 3D Space Using Layered Quadtree Grids
 
Proximity Representation of VR World—Realization of the Real-Time Binaural for Video Games
 
Impact of HRTF Individualization on Player Performance in a VR Shooter Game I
 
The Effect of Virtual Environments on Localization during a 3D Audio Production Task
 
Recognition of an Auditory Environment: Investigating Room-Induced Influences on Immersive Experience
 
On Human Perceptual Bandwidth and Slow Listening
 
Directional Filtering of Ambisonic Sound Scenes
 
Spatialization Pipeline for Digital Audio Workstations with Three Spatialization Techniques
 
Size of the Accurate-Reproduction Area as Function of Directional Metrics in Spherical Harmonic Domain
 
Extending the Listening Regionof High-Order Ambisonics through Series Acceleration
 
Psychophysical Validation of Binaurally Processed Sound Superimposed upon Environmental Sound via an Unobstructed Pinna and an Open-Ear-Canal Earspeaker
 
Structured Sparsity for Sound Field Reproduction with Overlapping Groups: Investigation of the Latent Group Lasso
 
VISR—A Versatile Open Software Framework for Audio Signal Processing
 
Comparison of Microphone Distances for Real-Time Reverberation Enhancement System Using Optimal Source Distribution Technique
 
Challenges of Distributed Real-Time Finite-Difference Time-Domain Room Acoustic Simulation for Auralization
 
The Number of Virtual Loudspeakers and the Error for Spherical Microphone Array Recording and Binaural Rendering
 
Effect of Individualized Head-Related Transfer Functions on Distance Perception in Virtual Reproduction for a Nearby Source
 
Controlling the Apparent SourceSize in Ambisonics Using Decorrelation Filters
 
Sound Field Renderer with Loudspeaker Array Using Real-Time Convolver
 
Proposal of a Sound Source Separation Method Using Image Signal Processing of a Spatio-Temporal Sound Pressure Distribution Image
 
AES - Audio Engineering Society