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Programme

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Wednesday 11th February

Introduction / Tutorial Day

Room F4

Rooms F2&F3

08:15

Registration
(However, you can register at any time during the conference.)

09:00
09:20
09:40

Introduction to Sound Design for Games

10:00
10:20
10:40

Introduction to Music for Games

11:00
11:20

Coffee

11:40
12:00
12:20

Taking Up Space: Understanding and Implementing 3D Audio

12:40
13:00
13:20
13:40
14:00

Lunch

14:20
14:40
15:00

Introduction to synthesis for interactive applications

15:20
15:40
16:00

Audio for Games: An Interactive Tutorial

16:20
16:40

Coffee

17:00
17:20
17:40

Dummy's Guide to DSP for Games

18:00
18:20
18:40
19:00
19:20
19:40

Drinks reception
(Open to all conference attendees)

 


 

Thursday 12th February

Room F4

Room F1

Room G1

Rooms F2&F3

08:15

Registration

09:00
09:20
09:40

Paper Session: Sound Recording and Foley

Paper Session: Audio Codecs

10:00
10:20
10:40
11:00

Paper Session: Spatial Audio

Paper Session: Speech Processing and Analysis

11:20

Coffee

11:40
12:00
12:20

Keynote speech: Steve Root

12:40
13:00
13:20
13:40

Demonstration: Advanced Spatial Audio with OpenAL

Lunch

14:00
14:20
14:40
15:00

Paper Session: Advanced Spatial Audio and Reverb

Demonstration: Advanced Spatial Audio with OpenAL

15:20
15:40
16:00
16:20
16:40

Panel: Education and training in Game Audio

Demonstration: DirAC-based audio engine

17:00

Coffee

17:20
17:40
18:00
18:20

Special Event: Discussions into the future of audio in games

18:30 onwards

Social event at Namco Station

Please join us for food, drinks and gaming at NAMCO STATION. Attendance in this event is free to all participants with a two or three day conference pass.

 


 

Friday 13th February

Room F4

Room F1

Room G1

Rooms F2&F3

08:15

Registration

09:00
09:20
09:40

Special Event: Techniques for building virtual worlds: perspectives from leading Japanese game studios

10:00
10:20
10:40

Graduate Student Forum

Demonstration: DirAC-based audio engine

11:00
11:20

Demonstration: 3D Sound for Games Beyond 5.1

Coffee

11:40
12:00
12:20
12:40

Special Event: Tools, Techniques, and Tech from Treyarch's "Call of Duty: World at War"

13:00
13:20
13:40
14:00

Posters

Lunch

14:20

Tutorial: Configuring 7.1 Studios

14:40
15:00
15:20

Tutorial: Modal Synthesis

15:40

Coffee

16:00
16:20
16:40

Paper Session: Game Music Systems

Paper Session: Real Time Synthesis

The conference committee make every effort to run the conference as shown, but it may be necessary to make amendments due to unforseen events.

Sponsored by

Dolby

audiokinetic     Binari Sonori     Genelec     SCEE Research and Development     SpACE-Net

Please contact 35th_chair@aes.org for sponsorship opportunities or general enquiries