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Programme

 

Thursday 12th February

 

Technical demonstrations

Advanced Spatial Audio with OpenAL

Richard Furse, Blue Ripple Sound

This demonstration provides a practical view of the techniques and methods described in the corresponding paper. This interactive demo will be repeated a number of times so all conference attendees can have the opportunity to visit the demo.

 

DirAC-based audio engine demo

Ville Pulkki, Helsinki University of Technology

Directional audio coding (DirAC) is a method for spatial sound processing, which is in this case applied for spatial audio synthesis, coding, and reproduction for virtual worlds, as presented in accompanying poster. The on-line and off-line demonstrations will show the use of DirAC as audio engine. Sound sources are positioned into virtual world, and DirAC is used to control the auditorily perceived direction, distance and extent of them.

 

3D sound for 3D games - beyond 5.1

Simon Goodwin, Codemasters

This demonstration provides a practical view of the techniques and methods described in the corresponding paper. This interactive demo will be repeated a number of times so all conference attendees can have the opportunity to visit the demo.

 

Sponsored by

Dolby

audiokinetic     Binari Sonori     Genelec     SCEE Research and Development     SpACE-Net

Please contact 35th_chair@aes.org for sponsorship opportunities or general enquiries