AES New York 2018
Game Audio & XR Track Event GA05
Thursday, October 18, 11:30 am — 12:30 pm (1E17 (Surround Rm))
Game Audio & XR: GA05 - A Systemic Approach to Interactive Dialogues on Assassins Creed Odyssey—From Speech to SFX to MusicPresenters:
Lydia Andrew, Ubisoft - Quebec City, Canada
Greig Newby, Ubisoft - Quebec, Canada
From the beginning of Assassin’s Creed Odyssey, we recognized that this rich, continually unfolding open world game demanded more than the traditional manual, minute-by-minute approach to audio design, integration and mixing. The dual protagonists, the interactive dialogues, and the massive scale meant we needed to build systems that were both responsive to the complexity of our game world and to the individuality of our players’ choices.
The presentation will cover this systemic approach, showing how we created and used tools and pipelines to support our player’s freedom of choice. We will talk about the complexity of constructing, recording, and integrating the voice into the interactive dialogue system, focusing on the new tools and pipelines we developed. We will show how music is used in the interactive dialogues to support character, emotion, and player choice. We will talk about how we aimed to maintain the consistency of the player experience with Foley, sfx, and ambiences by seamlessly moving in and out of the interactive dialogues. Finally, we will discuss how we brought all these elements together through systems that were the friend not the enemy of creativity.
The attendees will walk away with an understanding of the potential challenges of implementing a branching interactive dialog system in an open world game and some insights on how to transform their traditional linear pipelines.