AES San Francisco 2010
Product Design Track Events
(R&D, software, hardware, semiconductors, transducers)
This page is also available in calendar format.
Thursday, November 4
Thursday, November 4, 9:30 am — 10:30 am
Tutorial
Session T1
iPhone Sound Design—Lessons Learned
Thursday, November 4, 11:30 am — 1:00 pm
Product Design
Session PD1
Is Your Equipment Design a Noise Problem Waiting to Happen?
Thursday, November 4, 12:00 pm — 1:00 pm
Game Audio
Session G1
Code Monkey Part 1: What Game Audio Content Providers Need to Know About C++ Programming
Thursday, November 4, 2:30 pm — 4:30 pm
Master Class
Session M2
High Resolution Computer Audio
Thursday, November 4, 2:30 pm — 4:00 pm
Tutorial
Session T3
Headphones, Headsets, and Earphones: Electroacoustic Design and Verification
Thursday, November 4, 4:30 pm — 6:30 pm
Tutorial
Session T4
Do-it-Yourself Semantic Audio
Friday, November 5
Friday, November 5, 9:00 am — 10:30 am
Product Design
Session PD2
An Overview of Audio System Grounding and Interfacing
Friday, November 5, 9:00 am — 10:00 am
Game Audio
Session G4
Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation
Friday, November 5, 10:15 am — 11:15 am
Tutorial
Session T7
Analysis and Modeling of the dbx 902 De-esser
Friday, November 5, 2:30 pm — 4:00 pm
Product Design
Session PD3
IEEE 802.1 Audio/Video Bridging (AVB)
Friday, November 5, 4:30 pm — 6:30 pm
Workshop
Session W10
Audio Network Control Protocols
Friday, November 5, 4:30 pm — 6:00 pm
Workshop
Session W11
AES42 and Digital Microphones
Friday, November 5, 5:30 pm — 6:30 pm
Game Audio
Session G8
Code Monkey Part 3: ‹learn›XML‹/learn›
Saturday, November 6
Saturday, November 6, 9:00 am — 10:45 am
Product Design
Session PD4
Grounding & Shielding - Circuits and Interference (Part 1)
Saturday, November 6, 11:00 am — 1:00 pm
Tutorial
Session T10
Networking for Audio Applications
Saturday, November 6, 11:00 am — 1:00 pm
Workshop
Session W13
Progress in Computer-Based Playback of High Resolution Audio
Saturday, November 6, 2:30 pm — 4:30 pm
Product Design
Session PD5
Grounding & Shielding - Circuits and Interference (Part 2)
Saturday, November 6, 3:45 pm — 4:45 pm
Workshop
Session W15
Semantic Audio Success: Commercial Applications of Semantic Audio Analysis
Saturday, November 6, 4:45 pm — 6:15 pm
Product Design
Session PD6
Designing Microphone Preamplifiers
Sunday, November 7
Sunday, November 7, 11:00 am — 1:00 pm
Master Class
Session M3
DSP—Why So Hard?
Sunday, November 7, 1:15 pm — 2:15 pm
Special Event:
Lunchtime Keynote: Ian Moore
Sunday, November 7, 2:30 pm — 3:45 pm
Product Design
Session PD7
Audio Manufacturing in a Global Economy
Sunday, November 7, 4:00 pm — 5:00 pm
Product Design
Session PD8
Standards—How They Matter
Sunday, November 7, 4:30 pm — 6:00 pm
Live Sound Seminar
Session LS11
Networked Audio for Live Sound
Sunday, November 7, 5:00 pm — 6:00 pm
Product Design
Session PD9
Licensing 3rd Party Technology: How to Make it Work for You
Last Updated: 20101106, mei
