AES San Francisco 2010
Product Design Track Event G4
Friday, November 5, 9:00 am — 10:00 am (Room 120)
Game Audio: G4 - Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation
Kristoffer Larson, Audio Manager, WB Games - Seattle, WA, USA
Isn't a script what you use for your VO sessions? Why, yes, little Billy, but in the world of dynamic audio it means something different. Scripting can be the cheese in your excellent sound sandwich. This session will teach you scripting basics, and how scripting can enhance your dynamic audio implementation. (Hold the mayo). LUA is not universally used, but it is common enough that you'll benefit from having a basic understanding of it. Take-home examples will be provided.