AES San Francisco 2010
Game Audio Events
Thursday, November 4
Thursday, November 4, 12:00 pm — 1:00 pm
Session G1
Code Monkey Part 1: What Game Audio Content Providers Need to Know About C++ Programming
Thursday, November 4, 2:30 pm — 4:30 pm
Session G2
Rock On! – The Rock Band Network Demystified
Thursday, November 4, 5:00 pm — 6:30 pm
Session G3
The Wide Wonderful World of 5.1 Orchestral Recordings
Friday, November 5
Friday, November 5, 9:00 am — 10:00 am
Session G4
Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation
Friday, November 5, 11:30 am — 1:00 pm
Session G5
Developing Sensible Reference Level Standards
Friday, November 5, 2:30 pm — 4:00 pm
Session G6
Mobile Game Audio for Headphones and Micro-Speakers
Friday, November 5, 4:15 pm — 5:15 pm
Session G7
Audio Shorts—Sound Design
Friday, November 5, 5:30 pm — 6:30 pm
Session G8
Code Monkey Part 3: ‹learn›XML‹/learn›
Saturday, November 6
Saturday, November 6, 9:00 am — 11:00 am
Session G9
Game Industry Overview
Saturday, November 6, 11:15 am — 12:45 pm
Session G10
Audio Cage Match!
Saturday, November 6, 2:30 pm — 4:30 pm
Session G11
Careers in Game Audio
Saturday, November 6, 4:30 pm — 6:00 pm
Session G12
Mixing the DICE Way—Battlefield, HDR Audio, and Instantiated Mixing
Sunday, November 7
Sunday, November 7, 9:00 am — 11:00 am
Session G13
Takin' Care of Business
Sunday, November 7, 11:30 am — 1:00 pm
Session G14
Physics Psychosis
Sunday, November 7, 2:30 pm — 4:00 pm
Session G15
Game Audio for Visually Impaired (CANCELLED)
Last Updated: 20101102, rkf