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A Head-Related Transfer Function Database Consolidation Tool for High Variance Machine Learning Algorithms
 
SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder
 
Studio for Immersive Media Research and Production: Immersive Audio Lab at HAW Hamburg
 
Evaluation of Binaural Renderers in Virtual Reality Environments: Platform and Examples
 
Rapid HRTF Measurement in a Loudspeaker Dome
 
Survey of Media Device Ownership, Media Service Usage, and Group Media Consumption in UK Households
 
A Perceptual Spectral Difference Model for Binaural Signals
 
Loudness Metering in Sound Reinforcement: Utilities and Practical Considerations
 
Streamlined 3D Sound Design: The Capture and Composition of a Sound Field
 
Interactive Recorded Music: Past, Present, and Future
 
Producing Audio Drama Content for an Array of Orchestrated Personal Devices
 
Microphone Positions in Acoustic Field Reconstruction: Robustness Analysis and Optimization
 
Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques
 
Practical Recording Techniques for Music Production with Six-Degrees of Freedom Virtual Reality
 
A DAW-Based Interactive Tool for Perceptual Spatial Audio Evaluation
 
Stationary Music from Users’ Viewpoint in VR Applications
 
Implementation of 4-pi Reverberation Effects in Immersive Sound Contents—Balance of Object-Based Tracks and Channel-Based Tracks
 
Development of a 4-pi Sampling Reverberator, VSVerb—Source Reduction
 
In-Ear Headphone System with Piezoelectric MEMs Driver
 
Description of the Single Note Database SNDB
 
Concurrent Voice-Based Multiple Information Communication: A Study Report of Profile-Based Users' Interaction
 
Why Can You Hear a Difference between Pouring Hot and Cold Water? An Investigation of Temperature Dependence in Psychoacoustics
 
Introduction to Acoustic Meshes in Audio Applications
 
Creative Approach to Audio in Corporate Brand Experiences
 
Subspace-Based HRTF Synthesis from Sparse Data: A Joint PCA and ML-Based Approach
 
Audio Application Programming Interface for Mixed Reality
 
Accessible Object-Based Audio Using Hierarchical Narrative Importance Metadata
 
A Dante Powered Modular Microphone Array System
 
Low-Complexity Non-Linear Loudspeaker Protection
 
Modeling Point-Source Loudspeaker Arrays in AFMG’s EASE Focus 3, and GLLViewer Programs
 
Influence of Horn’s Surface Temperature on its Directivity Control
 
Noise Reduction for Randomized Speech and Audio Coding in WASNs
 
Adaptive Ballistics Control of Dynamic Range Compression for Percussive Tracks
 
A Device for Measuring Auditory Brainstem Responses to Audio
 
Measuring and Evaluating Excess Noise in Resistors
 
A New Compact 3D Reproduction System: The Tetra-Speaker
 
Music Streaming Platforms—Quality and Technical Comparison
 
Development of Ambisonic Microphone Design Tools—Part 1
 
Introducing a Dataset of Guitar Amplifier Sounds for Nonlinear Emulation Benchmarking
 
AES - Audio Engineering Society