This paper presents practical spatial audio recording techniques for capturing live music performances for reproduction in a six-degrees of freedom (6DOF) virtual reality (VR) framework. The end-goal is to give the listener the ability to move close to or even around musical sources with a high degree of plausibility to match the visuals. The recording workflow facilitates three major rendering schemes–object-based using spot microphones and diffuse field capture microphone arrays, Ambisonics with multiple-placed sound-field microphones, and hybrid approaches that utilize the prior two methods. The work is presented as a case-study where a jazz ensemble is recorded at Studio 3 of Abbey Road Studios London using the proposed techniques.
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