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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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AES E-Library: Browse Entire Database
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- Talking Soundscapes: Automatizing Voice Transformations for Crowd Simulation
- The Future of Adaptive Game Music: The Continuing Evolution of Dynamic Music Systems in Video Games
- Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers?
- Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context
- Auditory Feedback to Improve Navigation in a Maze Game
- Rhythm-Action Games: The Sonic Interaction Perspective
- Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis
- Integrating Custom 3D Audio Rendering Into Game Sound Engines
- Virtual Sound Source Positioning by Differential Head Related Transfer Function
- A Framework for the Development of Accurate Acoustic Calculations for Games
- Granular Analysis/Synthesis for Simple and Robust Transformations of Complex Sounds
- Modeling and Real-Time Generation of Pen Stroke Sounds for Tactile Devices
- Individualized HRTFs Simulation Using Multiple Source Ray Tracing Method
- Plausible Mono-to-Surround Sound Synthesis in Virtual-World Parametric Spatial Audio
- Geometric and Wave-Based Acoustic Modelling Using Blender
- Use of 3D Head Shape for Personalized Binaural Audio
- Behind the Mix—An In-Depth Look at the Audioengine in Hitman: Absolution






